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  Stardew Valley 1.7 Could Return the Hollow Knight Silksong Favor
Posted by: xtameembb - 08-26-2026, 05:25 AM - Forum: Introductions - No Replies

The farming sim community received an unexpected surprise when Eric Barone, known as ConcernedApe, confirmed that Stardew Valley would receive a version 1.7 update. The announcement took place during one of the Stardew Valley orchestral concerts, where Barone appeared on stage to share the news in person. A simple pixel art message then circulated on social media after the concert, making the reveal official. Even though Barone has said he wants to focus on Haunted Chocolatier, his next project, the valley has clearly not been left behind.

[Image: 6a8e2f488edc4939740ac9a9VQEGqHsu07]

No one yet knows exactly what Update 1.7 will contain. The announcement was deliberately small, which has left fans with plenty of room to speculate. Some players expect new crops, furniture, or quality-of-life improvements. Others are looking for a proper crossover nod that would link two of the most respected indie games in recent memory.

Version 1.6 set a high bar when it launched, bringing the meadowlands farm, the desert festival, and the mastery system among many other additions. Even though Update 1.7 may be smaller by comparison, the use of a full version number rather than a small bug-fix patch suggests that Barone is planning something new. Small patches often arrive quietly, but numbered updates tend to give players a reason to start a fresh save file.

A Full Circle Indie Moment

Days after the concert, Hollow Knight: Silksong arrived on September 4, 2025, and attentive players discovered Eric Barone's name in the credits. His role was in voice acting rather than design or programming, but the credit still carried significant weight. Both Stardew Valley and Hollow Knight are indie darlings with devoted fanbases. Seeing the creator of one appear in the credits of the other felt like a rare full-circle moment.

[Image: 691d4ac82a96b57b533fd36ehg1b19V207]

Because Stardew Valley 1.7 is in development, there is a strong chance that Barone could return the favor inside his own game. The most likely path is not a literal character crossover but a subtle item reference. A small statue, a rosary-style wall hanging, or a new silk cloth material could serve as an unspoken nod while still fitting the game's rustic fantasy world.

Potential items could include:

A carved nail-themed decoration for farmhouse walls

A silk-based tailoring material that expands clothing options

A Hornet-inspired charm or rosary to display in the home

[Image: 6a8e2f57ce284edf650eac82RH38dgyp07]

A direct audio reference is unlikely. Barone contributed as a voice actor to Silksong, but Stardew Valley relies on simple sound effects that match its pixel art aesthetic. Hornet's iconic 'shaw' would feel out of place in the valley, so the tribute would probably be visual or mechanical rather than audible.

Stardew Valley already has a template for this kind of cross-game tribute. The Terraria crossover added items like Meowmere, but obtaining them required players to perform specific steps that mirrored moments from Terraria. A Silksong-inspired chain could work similarly. A hidden statue might be locked behind a season, a specific fish, or a bundle-style quest. If Team Cherry's world of silk and nail is referenced, it would likely arrive through discovery rather than a simple shop purchase.

The version 1.7 window is ideal for such an Easter egg. It does not need to be large, but it could deepen the connection between two landmark indie titles. For now, the only thing players can do is wait for a release date. As 2026 continues, the community keeps a close eye on any new pixel art message or patch note that might reveal what Barone has been quietly preparing.

While the community waits for any hint of a release window, many players are choosing to revisit the valley or introduce the game to friends who have somehow never played it. With the 1.7 update still shrouded in mystery, a fresh save file on a new platform can make the wait feel far more productive. Gamers looking to pick up Stardew Valley on another device or grab a copy for a friend can compare prices here at DealNest to find the best current offer across multiple storefronts.

Until Barone reveals more, re-exploring the existing content remains the most reliable way to pass the time. Whether that means hunting for rare items, perfecting farm layouts, or chasing every hidden secret the game already holds, having the title at the best possible price makes the journey a little sweeter. The anticipation for 1.7 only grows with each passing week, and the community will be ready the moment that pixel art message finally appears again.

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  How I Returned to Act 1 and Unlocked Early Bellways in Silksong
Posted by: xtameembb - 08-26-2026, 02:28 AM - Forum: Introductions - No Replies

After I defeated the Last Judge and the Grand Gates finally creaked open, I expected to leave Act 1 behind cleanly. Instead, the floor collapsed into the Underworks, the elevator groaned and snapped, and I was stuck with no obvious way back. If you left unfinished quests in Act 1, don’t panic—returning is possible, but it’s a bit of a hike.

[Image: 6a8e2f3ece98fa3bac57d87eIQli5KU207]

Can You Return to Act 1?

Yes, but not by climbing. The elevator that takes you down to the Underworks breaks immediately, and Wall Climb cannot carry you back to the surface. To physically return to the Act 1 areas of Silksong, you need to climb up through the Underworks until you reach the Choral Chambers.

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From the Choral Chambers, smash the breakable wall and follow the tunnels filled with spinning blades. This path eventually drops you back into the Grand Gate area. Once there, drop to the bottom and head left to reach the Blasted Steps.

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If you did not activate any Bellways in Act 2, this long walk is your only return route—the elevator stays broken. Honestly, the elevator giving up felt a little personal after that boss fight.

Here is the shortest foot route I’ve used:

Climb from the Underworks to the Choral Chambers.

Break the hidden wall near the chambers.

Follow the spinning-blade tunnels to the Grand Gate area.

Drop down and move left toward the Blasted Steps.

? Unlocking Early Bellways in Act 2

The walk back is doable, but it gets tedious as you push deeper into the Citadel. Fortunately, two Bellways sit very close to the opening section of Act 2. One is in The Slab, and the other is in The Grand Bellway. Both are easy to reach, but they serve slightly different purposes.

[Image: 6a8e2f4553f4ac36f1e55403oX82VMsw07]

The Grand Bellway

After falling into the Underworks, go through the tunnels and climb to the Choral Chambers. Hit the lever to open a path below that leads to another room on the right. Cross that room, and you’ll enter a large hallway with floating platforms and hanging bells you can pogo across.

[Image: 6a8e2f4d2766cbca0e200641rsx85KUJ07]

I recommend this as your first Bellway because The Grand Bellway also contains a Ventrica Tube. That makes it an excellent midway point that connects both fast travel methods in Silksong. Unlocking it early saves you from repeating the whole Underworks climb later.

The Slab Bellway

The Slab Bellway is located to the left of the Choral Chambers. Reaching it follows much of the same route as the Grand Bellway. From the Choral Chambers, take the path on the top left and keep going in a straight line. Then cross the large ornate bridge to arrive at The Slab.

[Image: 6a8e2f50966302015cbebbc2XpI0cyXI07]

This one is straightforward and a decent second unlock, but it doesn’t offer the same Ventrica Tube convenience as the Grand Bellway.

Which Bellway Should You Grab First?

Bellway
Location
Best For

The Grand Bellway
Close to Choral Chambers
First unlock; has a Ventrica Tube

The Slab
Left of Choral Chambers
Quick second fast travel point

Fast travel in Silksong has two layers: Bellways let you ring yourself between major locations, while Ventrica Tubes work as tram-like connectors. Having both in one spot is rare early on, so The Grand Bellway is the more efficient first stop.

As of 2026, this remains the most reliable route I’ve found. If you clean up Act 1 quests before activating any Bellways, you’ll be stuck with the long Underworks walk. Let’s be real—nobody wants to retrace that entire spinning-blade tunnel twice. So grab the Grand Bellway early, ride the Ventrica Tube when you can, and keep those old Act 1 quests from haunting you.

Nailing down this route early makes Act 2 far less painful, but you can only put the strategy to work if you have the game in hand. Whether you're picking up Hollow Knight: Silksong for the first time or grabbing a copy for a friend so you can finally talk through Bellway routes together, it's worth making sure you're not overpaying. If you want to save a little real-world Geo before your next playthrough, you can compare prices here and land on the best deal without the usual storefront hunt.

Once the purchase is handled, the only thing left is the fun part: ringing those Bellways, gliding through Ventrica Tubes, and never crawling back through the Underworks again. With the Grand Bellway unlocked and your fast travel network taking shape, Act 2 stops being a chore and becomes the sprawling adventure it was always meant to be.

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  My Complete Memory Locket Hunt in Hollow Knight: Silksong
Posted by: xtameembb - 08-26-2026, 01:51 AM - Forum: Introductions - No Replies

When I set out to collect all 20 Memory Lockets in Hollow Knight: Silksong, I thought it would be a short side errand. A few hours later, I was deep in hidden alcoves, breaking cocoons in Bilewater and juggling Rosaries at three different vendors. Memory Lockets are the key to expanding Crests, which lets Hornet equip more Tools on each Crest. Since maximizing her loadout can completely change how a fight plays out, I knew I had to find every single one.

First, let me mention the gear and unlocks I needed. The hunt is much smoother if you have wall jump, double jump, at least one Simple Key, Silk Soar from Act 3, and a decent pile of Rosaries. You will spend 480 Rosaries just on vendor lockets: Mort sells one for 150 after you pay 30 to enter his building in Pilgrim's Rest, and Frey in Bellhart sells another for 330. Keep those funds ready.

[Image: 6a8e2fcec28f71c658107b341T8XkWAh07]

My early route looked like this. In Bone Bottom, I accepted the Volatile Flintbeetles Wish from the Wish Board and completed it to receive a Memory Locket. In the Marrow, I waited until I had wall jump, then climbed the route to a locket. Wormways, above Moss Grotto, was easier to reach once I knew the path; it sits just above the grotto. In Deep Docks, I used a Simple Key on the locked door and followed the path to the reward. The Far Fields area held two more: one from Mort in Pilgrim's Rest after paying the entrance fee and his price, and one at the end of a hidden path in the secret area that only opens after Act 3.

After that, I moved through Hunter's March and Greymoor. In Hunter's March, I found a cage at the marked position and hit it repeatedly until it released a Memory Locket. In Greymoor, the path to the locket forced me past a Mitemother, so I kept my guard up. The Bellhart region gave me three lockets. First, I entered Halfway Home and jumped to the top-left ledge to reach a hidden alcove. Second, I bought one from Frey for 330 Rosaries. Third, I used Silk Soar above Bellhart to reach an alcove that would otherwise be unreachable. That third one is easy to overlook because the unlock only arrives in Act 3.

The midgame regions tested my movement. In Blasted Steps, I followed the mapped route to the locket. In the Sands of Karak, the third seed created a forked tree; I took the left path, found the seed hanging from the ceiling, and that seed opened another leftward path ending at a Memory Locket. In the Slab, I double-jumped and broke through the ceiling, entered the cave, climbed the wall, and took the first path on the right to an alcove. In the Underworks, the room with three Rosaries devices hid a platform on the left wall; from there, I found a hidden hole in the ceiling and followed the path to another locket.

The late-game lockets required more careful navigation. For the Choral Chambers locket above the Grand Bellway Bell Beast, I started at Songlcave, passed through the Cogwork Core and Whispering Vaults, used the elevator down to the Underworks, hit the switch at the bottom without riding the elevator, and accessed the area beneath it. That route feels obscure, but the locket is sitting there once you commit to the detour. In the Whispering Vaults, a hidden path in the top-right corner of a room leads to a climb and another Memory Locket. In Memorium, I used double jump to enter and made my way to the marked position. Finally, Bilewater gave me two more. One was down a hidden path near the fast travel point, and the other was hidden inside suspended cocoons at the marked position; I broke them open and claimed the last locket.

I often ask myself: was every detour worth it? When I look at Hornet's Crests now, each one can hold an extra Tool or two, and that flexibility makes the whole hunt feel justified. If you are only planning to use a couple of Crests, you can skip some of these, but for a full build, all 20 Memory Lockets are worth collecting.

Here is my quick checklist:

#
Region
Method

1
Bone Bottom
Complete Volatile Flintbeetles Wish

2
The Marrow
Climb with wall jump

3
Wormways
Path above Moss Grotto

4
Deep Docks
Open Simple Key door

5
Far Fields / Pilgrim's Rest
Pay Mort 30 + 150 Rosaries

6
Far Fields
Hidden path after Act 3

7
Hunter's March
Hit the cage repeatedly

8
Greymoor
Follow path past Mitemother

9
Halfway Home
Top-left ledge alcove

10
Bellhart
Buy from Frey for 330

11
Bellhart
Use Silk Soar above Bellhart

12
Blasted Steps
Follow mapped route

13
Sands of Karak
Third seed left path, then ceiling seed

14
The Slab
Double jump through ceiling, first right path

15
Underworks
Left wall platform, hidden ceiling hole

16
Choral Chambers
Elevator switch route from Songlcave

17
Whispering Vaults
Hidden top-right path

18
Memorium
Double jump enter, marked position

19
Bilewater
Hidden path near fast travel

20
Bilewater
Break suspended cocoons

I hope this checklist saves you some backtracking and helps you fill out your Hornet's Crests without pulling your hair out. Sticking to the route above should get you through every locket in a single dedicated sweep, so you can spend less time wandering and more time actually enjoying the extra Tool flexibility.

Once your collection is complete, you might already be eyeing the next world to explore. If you're looking to pick up a similar Metroidvania without overpaying, a quick game price comparison can point you toward the best deals on titles that reward that same sense of discovery — because hunting down hidden secrets is always better when you got the game at a fair price.

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  Silksong’s Rite of Rebirth: Surviving Hornet’s Most Annoying Errand
Posted by: xtameembb - 08-25-2026, 10:20 AM - Forum: Introductions - No Replies

Nobody picks up a wailing, vine-covered baby for fun—except the most stubborn completionists in Hollow Knight: Silksong. The Rite of Rebirth sounds like a noble wish, but it quickly turns into a multi-zone scavenger hunt that strips Hornet of her healing, her tools, and her patience. Here is how Hornet can survive the ordeal without losing her mind.

Finding the Twisted Bud

The Twisted Bud sits in a cradle on the outskirts of Bilewater, hidden behind tiny passageways. To reach it, Hornet needs the grappling hook from the Whispering Vaults in The Citadel. From there, she should head east, pull down a hook, dodge a series of very rude gears, and drop into Bilewater. After progressing a little east, she must look for a hidden path on the left near the bottom. Small side paths eventually lead up and to the right, where the cradle waits.

The real problem starts after pickup. The Twisted Bud is described as consorted mass of ashen vine. Cries out incessantly. Opening the inventory becomes psychological warfare, because the bud screams every single time.

Greyroot’s “Help” Is a Trap

After grabbing the bud, Hornet heads to Greyroot. Players who completed the Rite of Pollip will gain access to the Rite of Rebirth. It sounds like a wholesome delivery. It is not.

Greyroot accepts the Twisted Bud, grabs Hornet, infects her with a parasite, and drops her at the Chapel of the Witch in Shellwood. So much for maternal warmth. The infection imposes three miserable restrictions:

? Cannot change Crests

?️ Cannot equip tools

❤️? Cannot Bind or heal

That final restriction hurts most. Every skirmish turns into a no-hit challenge. There is one upside: finishing the game while infected opens a different ending. Most first-time players, however, will want the parasite gone before the controller goes through a window.

Curing the Infection

The easiest lead comes from the Bell Hermit in Bellhart. He tells Hornet to seek an exiled bug named Yarnaby, who has moved “high up into the moors.”

Yarnaby lives in the northwest of Greymoor. Hornet must climb the towers, push all the way west, and eventually reach a small home belonging to a rather rude individual: Yarnaby. After Hornet explains the illness, Yarnaby agrees to help, but only in exchange for a specific item: Steel Spines.

Yarnaby’s directions are deliberately vague—“a tangled mess of cages.” Players who have visited Sinner’s Road will recognise the cages in the central section. At the top right of that area, two bugs named Benjin and Crull wait. They will sell the Steel Spines for 260 Rosaries.

Item
Cost
Location

Steel Spines
260 Rosaries
Benjin & Crull, Sinner’s Road central cages

Return to Yarnaby with the Steel Spines, and she will rip the parasite out of Hornet with zero bedside manner. The reward is the Witch crest, plus the return of healing and tools. The Twisted Bud’s crying finally stops.

Final Tips for the Rite of Rebirth

? Save 260 Rosaries before visiting Benjin and Crull.

? Avoid opening the inventory while carrying the cursed bud.

? Explore Sinner’s Road early to mark the cage location.

? If attempting the infected ending, do it on a second run, not the first.

The Rite of Rebirth is less about rebirth and more about being repeatedly inconvenienced across Pharloom. But the story, the Witch crest, and the sweet sound of silence after the parasite is removed make it one of Silksong’s most memorable detours.

Once the parasite is gone and the Witch crest is equipped, the rest of Silksong opens up at your own pace. For many players, finishing this quest is also a signal to revisit other parts of Pharloom — or to start hunting for similar action-platformers with the same rich atmosphere. Whether you're picking up a physical copy of Silksong, investing in a new controller, or eyeing expansion packs, every Rosary saved at Benjin and Crull reminds us that frugality pays off.

That same mindset carries over into real-world gaming purchases. Before committing to a full-price order, it's worth checking whether a better offer is hiding nearby — just like a secret room in Greymoor. DealNest regularly rounds up discounts, promo codes, and bundles across the gaming and tech space, so you can spend less time hunting for bargains and more time actually playing. A little patience rewards exploration in Hallownest, and it can do the same for your wallet.

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  The Co-op Horizon Is Calling Me After Falling Hard for Split Fiction
Posted by: xtameembb - 08-25-2026, 09:57 AM - Forum: Introductions - No Replies

I have spent a large portion of 2025 glued to my couch with a controller in hand, and I can honestly say that Split Fiction ruined me in the best possible way. It was that rare title where the split-screen action felt cinematic, the storytelling hit every emotional beat, and the cooperative interactions never felt tacked on. But as the year wrapped up and the calendar flipped toward 2026, I started looking ahead. The gaming landscape is shifting, and a wave of cooperative games is threatening to swallow my free time whole. From whimsical LEGO adventures to claustrophobic horror, there is an impressive lineup designed to bring couples, friends, and small groups closer together than ever before.

Voyagers of the Tiny Block

There is something undeniably magnetic about LEGO, so when I first saw Voyagers, I felt an immediate rush of childlike glee. This game lets me and a partner take control of two tiny blocky explorers as they trek across vibrant lands to rescue an abandoned spaceship. It lacks the relentless intensity of Split Fiction, but that is precisely why I want it. The puzzles seem creative without being punishing, and the freedom to roam at my own pace feels welcoming. Sometimes I do not want adrenaline; I want a calming journey with someone I love, complete with surprises hidden behind every brick-built corner.

Haunted Paws and Wholesome Spooks

As a lifelong dog person, Haunted Paws immediately grabbed my attention by casting players as canines exploring a spooky yet endearingly childish world. The idea of solving puzzles and uncovering secrets with my coop partner while wagging a virtual tail sounds absolutely delightful. Its charming aesthetic makes it approachable for all ages, and the mechanics seem built around creativity rather than raw skill. I can already picture myself laughing at the silly animations while we use our canine abilities to ward off spirits and save humans in need. It is whimsical, engaging, and exactly the kind of shared experience I crave on a lazy weekend.

Orchestrated Chaos with Stage Fright

Coming from the creators behind Overcooked, Stage Fright has my full attention. I have vivid memories of screaming orders at my friend while our virtual kitchen burned down, so I know this team understands chaotic teamwork. Stage Fright promises more puzzles, more communication, and more scares, all wrapped in a problem-solving setting. The concept of environments splitting into two drastically different themes excites me. One moment I might be navigating a cheerful room while my partner stands in a distorted nightmare version of the same space. That kind of mind-bending absurdity requires constant verbal coordination, and I am absolutely here for the madness.

The Darker Side of Togetherness

Beyond the colorful chaos lies a shadowy corner of cooperative gaming that I find deeply compelling. Little Nightmares 3 is finally bringing a friend into that desolate, shrinking world. The same gloomy atmosphere that gave me goosebumps in previous titles now comes with a companion, and that changes everything. Solving puzzles while both of us are tiny, vulnerable figures in a cold environment sounds emotionally draining in the best way. It is not just a sidescrolling adventure; it is an unsettling exploration of fear itself. Knowing that a beloved franchise is finally embracing cooperative play makes me eager to revisit that world with someone brave enough to stand beside me.

Then there is Reanimal, coming from the same devious minds behind Little Nightmares. This one dials the tension to eleven by forcing both players to share a single claustrophobic camera space. I cannot imagine the stress of squeezing into one cramped perspective while avoiding giants. The 2.5D action looks simple on the surface, but I suspect it will demand razor-sharp timing and constant communication. The pure nerve-shredding potential here is unmatched. Meanwhile, Visk is pulling me toward a misty island with little guidance and no safety net. As an atmosphere-first experience, it promises doubt and dread, where working together is the only way forward.

Puzzling My Way through 2026

For my brainier coop sessions, Escape Simulator 2 feels like the next big thing. The replayability through player-created content is enormous, meaning my puzzle-solving partner and I will never run out of fresh challenges. Built from the ground up for cooperative play, it rewards observation, creative thinking, and the kind of descriptive communication that turns a simple room into a social event. Every group approaches problems differently, so I expect endless variety and plenty of 'aha' moments shared over voice chat.

The next twelve months look genuinely stacked for cooperative gaming. Whether I am wandering through brick-built meadows, wagging a spectral tail with a friend, braving dark hallways side by side, or decoding escape rooms together, the future feels bright and deeply social. 2025 gave me Split Fiction as a high-water mark, but 2026 looks ready to fill my calendar with shared adventures. I cannot wait to see which of these titles becomes the next unforgettable couch co-op obsession.

With so many promising co-op experiences on the horizon, my wishlist is already overflowing. Between Split Fiction's spiritual successor, the return to Little Nightmares' haunting world, and the endless puzzle rooms waiting in Escape Simulator 2, I know my gaming budget is going to feel the strain. That is why I have started planning ahead, keeping an eye on PC game discounts so I can pick up these titles at the right moment. A good deal turns an already exciting launch into something I can justify without hesitation, especially when I know my co-op partner will want to jump in alongside me.

Building a shared library of cooperative adventures has never been easier when you shop smart, and that extra savings can go toward the next hidden gem we discover together. After all, 2026 is shaping up to be a year where every session brings something fresh, so staying prepared financially just means more time spent exploring those worlds with a friend.

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  How to Get the Fractured Mask in Silksong
Posted by: xtameembb - 08-25-2026, 05:50 AM - Forum: Introductions - No Replies

In Hollow Knight: Silksong, Hornet can dodge, slash, and parkour through an entire kingdom, but even the nimblest protagonist occasionally eats a hit that feels like being swatted by a cathedral bell. That is where the Fractured Mask earns its keep. This blue Tool acts as a crunchy layer of insurance: it protects Hornet from critical damage, breaks in the process, and then patiently waits at a bench to be glued back together. Like most things worth owning in Silksong, it is completely missable. Hunters in a hurry will sprint right past the vendor like a tourist ignoring a perfectly unmarked taco stand. As of 2026, the hunt for this missable Tool still sends players rummaging through Hunter’s March like they lost a contact lens in a carpeted hallway.

How the Fractured Mask Works

The Fractured Mask is not just a stylish blue trinket. Its official description says it plainly:

Shields against critical damage but shatters on impact.

If shattered, the mask will be repaired while resting at a bench.

Mechanically, it behaves like a one-use bodyguard made of sugar glass. It takes exactly one terrible idea, does its job, and then evaporates until Hornet sits down for a rest. Think of the Fractured Mask as the cicada husk of defensive tools: impressive, hollow, and single-use until a bench breathes life back into it.

Scenario
How the damage is handled
Fractured Mask result

Fatal blow
All damage is completely nullified once
Shatters

Hit that deals two hearts or masks
One heart of extra damage is blocked; the remaining heart still goes through
Shatters

Once it shatters, the mask becomes a decorative reminder of poor decisions until Hornet rests at a bench and repairs it.

Where to Find Mottled Skarr

The Fractured Mask is sold by Mottled Skarr in Hunter’s March, an early Act 1 area. The secret vendor hides in the room directly above the trapped bench. Unsurprisingly, the game does not roll out a red carpet for this discovery.

[Image: 6a8cddb9bf8b0f2701f82f27gVNrqG4B07]

To reach the vendor, players first need the Drifter’s Cloak, which is unlocked by completing the Flexile Pines quest. With that cloak equipped, Hornet can ride the air current at the location marked on the Hunter’s March map to reach the top of a tall shaft. On the top level, the entrance to a seemingly empty room sits on the left. That emptiness is a lie.

[Image: 6a8cddbcbb69a03cac4efcf8zR9B2CHk07]

Players should hug the left wall and jump left to enter the secret passage leading to Mottled Skarr. After avoiding the traps, the NPC can be found sitting on the leftmost side of the room. Entering this hideaway is like finding a false back in a suspiciously empty wardrobe, except the wardrobe also has spike traps and a merchant.

Mottled Skarr’s Inventory

Mottled Skarr does not have a huge catalog, but he does have exactly what a cautious Hornet needs.

Item
Price

Curveclaw
140 Rosaries

Fractured Mask
260 Rosaries

Shard Bundle
50 Rosaries

[Image: 6a8cddc4d53bf7e67f6c7231raHflkSA07]

For 260 Rosaries, the Fractured Mask is not an outrageous purchase. Players should think of it as a relatively cheap get-out-of-one-mistake pass. The real cost is the detour: climbing the shaft, sniffing out the secret passage, and surviving the traps before the shop even appears.

The Fine Print: Critical Damage Explained

The Fractured Mask only reacts to critical damage, which can happen in two specific ways:

A hit that deals two hearts or masks of damage to Hornet.

A hit that would destroy Hornet’s last heart or mask.

For fatal hits, the mask fully nullifies all damage once before breaking. For two-heart hits, it shields Hornet from one heart’s worth of extra damage while the remaining one heart of damage still goes through. In both cases, the mask works only once before being destroyed. It is not a reusable shield. It is a crumple zone in a very small, very angry vehicle: it deforms so Hornet does not have to.

[Image: 6a8cddceb6f73da01973cdfexj8trgbs07]

Bottom Line

The Fractured Mask is one of the earliest and most practical Tools a player can grab in Act 1. It will not carry Hornet through a boss gauntlet, but it will stop one catastrophic hit from ending a run. For the price of 260 Rosaries and a brief detour through some traps, players get a single-use defensive miracle. Just do not expect it to stick around after the chaos. Like a bouncer who stops one flying bottle and then clocks out, it does its job and waits for the bench to call it back.

Managing Rosaries wisely is half the battle in Silksong, and knowing when to spend or save in-game currency is a skill that carries over to real-world gaming habits. The same mindset that makes you pause before dropping 260 Rosaries on a single-use Tool—asking whether the protection is worth the detour—is exactly what separates a savvy player from one who burns through resources without thinking. Getting the most value out of every purchase, whether it’s a defensive item in Hallownest or a game in your library, comes down to knowing where the good deals actually are.

Players who appreciate that kind of cost-benefit analysis will find familiar ground in tracking down great prices for their next adventure. Just as the Fractured Mask rewards the hunter who takes a brief detour through traps to reach Mottled Skarr, hunting for the cheapest steam keys on DealNest rewards those willing to look past the storefront. The best bargain is rarely the one sitting in plain sight—it takes a little patience, a little digging, and a willingness to check the hidden corners before you commit your hard-earned currency, whether it comes in the form of Rosaries or a credit card.

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  Hollow Knight: Silksong — All Seven Crest Locations and Best Playstyles
Posted by: xtameembb - 08-24-2026, 09:36 PM - Forum: Introductions - No Replies

In Hollow Knight: Silksong, Crests are not just shiny trinkets — they are the backbone of Hornet's entire kit. Seriously, picking the right Crest can make a brutal boss feel like a walk in the park, while the wrong one can leave you tearing your hair out. Each Crest changes your basic melee attacks, dictates the color-coded slots you have for tools, and often brings a special twist like life steal or drill strikes. Whether you're a speedrunner, a support player, or someone who just wants to bonk bosses into next week, there's a Crest for you. Here's the lowdown on all seven Crests discovered so far as of 2026, including where to find them and what makes each one tick.

[Image: 6a8b8c3349096ba7d003106cOZUMHrft07]

Crest
Starting Slots
Specialty

Hunter
1 White, 1 Red, 1 Yellow, 1 Blue
Balanced

Wanderer
2 Yellow, 1 Red, 1 White
Speed/support

Reaper
1 White, 1 Red, 1 Yellow, 1 Blue
Heavy combat, silk gain

Beast
1 White, 2 Red
Life steal

Witch
1 White, 1 Red, 1 Blue
Twisted Root life steal

Architect
3 Red
Drill attacks, craft tools

Shaman
2 Blue
Triple Silk Skills

? Hunter Crest — The Default Option

The Hunter Crest is the one you wake up with, no farming or key required. It's balanced, giving Hornet one slot each for white, red, yellow, and blue tools. That's handy for learning the ropes. The catch? Its diagonal downward attack can feel a bit wonky during tight platforming bits, so don't be surprised if you whiff a pogo or two. Still, it's a dependable all-rounder until you find something spicier.

[Image: 6a8b8c39b43abbb6c306342eLQDRvF1p07]

?️ Wanderer Crest — Speed & Support

To snag this one, you'll need to head beneath Moss Grotto and unlock the Bonegrave with a Simple Key. Pebb in Bone Bottom sells one, but at 500 Rosaries it's a real grind early on. Honestly, waiting until you've banked some Rosaries is the smart play. Once inside, head west and follow the path to claim the Wanderer Crest. It kicks off with two yellow slots, one red, and one white, making it a dream for support-focused builds that lean on speed and utility.

[Image: 6a8b8c42c8a6ab3ea17a5144Sf9q7XpD07]

⚔️ Reaper Crest — Silky Smooth

When you reach Greymoor, make a beeline for the far west and the Chapel of the Reaper. Clear the arena fight, climb to the top, and the Reaper Crest is yours. This one is much more combat-focused, dishing out heavy strikes and boosting the silk you build from defeated enemies. Its starting slots mirror the Hunter — a balanced set — but the downward strike is way easier to pull off. If pogo-jumping over spikes is your jam, the Reaper Crest is a solid pick.

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? Beast Crest — Life Stealer

The Beast Crest waits in Hunter's March, at the Chapel of the Beast along the southeastern passage of that gnarly area. You'll need to beat the Savage Beastfly first. It starts with one white and two red slots, and later upgrades add yellow but no blue. The real draw here is the life-stealing ability: Hornet can go berserk and heal by attacking enemies. For aggressive players who hate backing off, this Crest is a total game changer.

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? Witch Crest — Act 2 Exclusive

This one's locked behind Act Two, and it's no quick pickup. You'll need to finish the Wishes 'Rite of Rebirth' and 'Infestation Operation,' which form the Twisted Root questline across Shellwood and Greymoor. After both are done, head back to Greyroot in Greymoor to receive the Witch Crest. It starts with one white, one red, and one blue slot, with room to add more blue and red later. The ability to summon Twisted Root extensions and steal life from enemies is as creepy as it is useful.

[Image: 6a8b8c4d7fdbb775a684cfe03oOlmBjL07]

?️ Architect Crest — Twisted Mind

Head east of the Underworks area to find the Twelfth Architect, who'll sell you the Architect's Key for 110 Rosaries. Keep in mind you need at least 25 tools in your inventory before he'll even consider it. Take that key to the northern part of The Cauldron, unlock the Chapel of the Architect, and claim your prize. The Architect Crest turns Hornet's needle into a drill and lets her craft tools on the fly by spending Silk. It starts with three red slots, with upgrades adding two blue and two yellow — pure damage, no fluff.

[Image: 6a8b8c5358eb79b18c4f330eCzNbcier07]

?️ Shaman Crest — Silk Skills Galore

Last but not least, the Shaman Crest only shows up in Act Three. After unlocking Silk Soar, head to the specified spot, run right a screen, and break through to a higher platform just below the ceiling light. Follow the path over spikes, drop down, and dive into a deep pit to find it. Its big selling point? You can equip three Silk Skills at once, each slightly empowered. The trade-off is just two blue slots, so plan your loadout carefully.

[Image: 6a8b8c59598f780a85208c17u9WWJ7X107]

So that's all seven Crests uncovered so far in Hollow Knight: Silksong. Each one can flip the script on how Hornet plays, so don't be shy about experimenting. Whether you're after speed, life steal, drill attacks, or triple Silk Skills, Pharloom has you covered — if you're willing to hunt them down. Now get out there and claim them all. ?️

Before you dive into Pharloom and start tracking down every Crest, it's worth making sure you've got the game in your library at the best possible price. With a title this anticipated, prices tend to fluctuate quickly — especially around launch windows and seasonal sales. If you're looking to grab Hollow Knight: Silksong without overpaying, keep an eye on the latest game deals today to catch discounts the moment they drop. You never know when a solid price cut might appear, and every saved coin is another step toward those expensive tool upgrades.

Happy hunting, and may your Silk meter always be full.

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  Hollow Knight: Silksong Bell Eater Guide: Defeat It and Reunite the Beast
Posted by: xtameembb - 08-24-2026, 01:47 PM - Forum: Introductions - No Replies

In the 2026 version of Hollow Knight: Silksong, few encounters test a player's nerve quite like the armored centipede known as the Bell Eater. The first time a player tries to summon the Bell Beast from a bell fast travel system after waking up in The Citadel, this creepy crawler makes a brief and unsettling cameo. From that moment on, the fast travel tunnels are locked down, and the only way to get things back on track is to start the quest Beast in the Bells and take the fight to the Bell Eater. This guide breaks down the whole shebang—preparations, phase-by-phase tactics, and the heartwarming reunion that follows.

⚔️ At a Glance

Detail
Info

Boss
The Bell Eater

Location
Bell fast transport tunnels, Act 3

Quest
Beast in the Bells

Weak Points
Head and rear

Win Condition
Stagger the boss in Phase 1, stagger it twice more in Phase 2, then the Bell Beast finishes the job

Preparations

Before leaping into the bell tunnels, it pays to gear up properly. The Bell Eater is not the kind of boss that rewards half-baked loadouts. Since fast travel remains blocked until the quest is completed, players should knock this out as soon as Act 3 begins. The quest automatically pops into the wish tracker after the first Bell Eater sighting.

Crest Suggestions

? Reaper's Crest – The Bell Eater only has two main weak points, so heavy damage is worth its weight in gold.

?️ Architect's Crest – Trap-focused players can equip more tools and bank silk for healing, especially since some silk abilities will not affect the Bell Eater.

Tool Suggestions

Tool
Why It Helps

? Shakra's Rings
Ricochet around the room and hammer the Eater's weak spots multiple times.

? Fractured Mask
Provides a safety net against a fatal attack.

? Sawtooth Circlet
Damages nearby enemies with every cloak flap.

? Reserve Bind
Acts as emergency silk healing if Hornet runs dry during the fight.

? Conch Cutter
Ricochets off walls and the Eater's body in Phase 2 to hit weaker areas more easily.

?️ Longclaw
Extends needle reach so Hornet can stay outside the red orb bounce range while attacking.

? Plasmium Phial
Adds a temporary mask of health and can be reused before needing an Alchemist refill.

Silk Ability Suggestions

?️ Thread Storm – Excellent for high damage output on the Bell Eater's vulnerable areas.

? Sharpdart – Propels Hornet forward for blade and silk damage; use quick in-and-out dives for value.

Boss Fight: The Bell Eater

[Image: 6a8b8c47816296ef8fa3adaaiI1POY6x07]

Phase 1

The Bell Eater has a handful of tricks up its sleeve to keep Hornet on her toes. Its body is covered in armor, leaving only the rear and head open to damage. It will hang down from the ceiling or pop up from the ground, swinging its scythe-like limbs around in a small radius. Players can use that moment to pogo off its head with a downward strike and deal damage.

The Eater also disappears and drops heavy bells from the ceiling. Looking up reveals dust that telegraphs where each bell will fall. Much like the Bell Beast fight, the bells bounce once before leaving the screen. At other times, the Eater shows its rear and spits red orbs that ricochet around the room. These can be parried, and the rear weak point can be punished before the boss retreats. On rare occasions, the Bell Eater rumbles underground, forcing Hornet to glide over long spines that erupt from the ground in arcing waves. Once the boss is staggered, it screeches and shifts into Phase 2.

Phase 2

In Phase 2, the Eater's long body blocks off the left and right sides of the arena, which makes the whole fight feel a lot more claustrophobic. The red orb attacks speed up, and the boss starts combining the ground arc attack with bell drops. When the Eater lifts its head and strikes at Hornet's last position, players should get out of dodge and use the opening to toss Shakra's Rings or let Conch Cutter ricochet around the arena.

This phase requires at least two more staggers. Downward pogo attacks on the rear weak point are the name of the game, because the head is often harder to reach while the rear offers a bigger opening for aerial hits and orb parries. A flea brew can also boost movement speed to help dodge the faster red orb launches. Just as the Bell Eater tries to shift again, the Bell Beast appears and tackles it into the sea of bells, taking care of the end of the fight.

Reunited with the Bell Beast

After the Bell Eater is soundly defeated, Hornet can finally speak with the Bell Beast. The creature lets out a loud purr before small baby Bell Beasts pop out of the ground beside their mother. Hornet can then take out the Needolin and play a song with the Bell Beast and its young, which unlocks a new melody called the Beastling Call.

[Image: 6a8b8c496c757f8454ceb9bcUNhiv6O407]

The Beastling Call is a fitting reward for a fight that asks so much of Hornet, and it caps off one of Silksong's most memorable encounters. For players who want to experience this moment for themselves, the wait for a release date—or a good time to pick the game up—can feel just as tense as the boss fight itself.

Tracking down a solid deal on Hollow Knight: Silksong can save you a few Geo, and using this price tracking tool makes it easy to see when the price drops to a comfortable range. That way, you can focus on learning the Bell Eater's patterns instead of worrying about your wallet.

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  All Seven Crests in Hollow Knight: Silksong and How to Get Them
Posted by: xtameembb - 08-24-2026, 10:13 AM - Forum: Introductions - No Replies

I have been running Hornet through Pharloom again in 2026, and if there is one thing that changes a Silksong playthrough more than tools, it is Crests. These seven equippable relics are hidden across chapels and questlines, and each one alters how your needle, silk, and survivability work. Below is my updated field guide for all seven crests, where to find them, and what they actually do.

Quick Crest Summary

#
Crest
Location
Main Benefit

1
Crest of the Wanderer
Bone Bottom
More critical hits at shorter range

2
Crest of the Beast
Hunter's March
Life-stealing savage attacks

3
Crest of the Reaper
Greymoor
Heavy slower attack plus extra silk drops

4
Crest of the Witch
Shellwood questline
Infestation transformed into crest

5
Crest of the Hunter Upgrade
Weavenest Atla
Base crest upgrade; possible Vesti Crest

6
Crest of the Architect
Underworks
Tool-related crest reward

7
Crest of the Shaman
Ruined Chapel
Final crest tied to Act 3 and Silk Soar

Crest #1: Chapel of the Wanderer

I almost skipped this one on my first run, but Grindle, the bug you rescue in The Marrow, can hint at the location if you pay him a few rosaries. From the maiden at the start, head right past the pond into a graveyard around a run-down old chapel. The inside is a wave fight against pilgrim bugs. They are simple if your health is full because their movement patterns match the ones outside.

After clearing the room, go deeper until you see a cloth-covered corpse. Stab it and bind to it three times. The screen will flash blinding white and you receive the Crest of the Wanderer, shaped like a lyre. It makes your needle strikes shorter but crit more often, which is great for aggressive close-range builds.

Crest #2: Chapel of the Beast

Deep in Hunter's March, the Chapel of the Beast is lit by candles. This chapel has a flying mini-boss, the Savage Beastfly. It moves like the smaller beastflies from Bone Bottom and Moss Home, but faster and far more aggressive.

I recommend entering with at least Swift Step to keep up with its movement. Silkspear or traps from Deep Docks also drain the beastfly quickly. Knock it out twice and a left chamber opens. Stab the large Savage Beastfly husk three times to claim the Crest of the Beast. It adds life-stealing to Hornet's attacks and lets you enter a wild fury while slashing into prey.

Crest #3: Chapel of the Reaper

On the far left of Greymoor is a chapel marked clearly on the map. This is another wave fight, but now you face scissor bugs, heavy staff bugs, and rake bugs. Clear them and travel upward to a cloth-covered corpse. Stab it three times for the Crest of the Reaper.

This crest gives Hornet slower, heavier needle attacks and allows you to collect extra silk from fallen foes. I found it especially useful in Bilewater, where the silk-eating affliction can quickly drain your resources.

Crest #4: Witch Crest

This one is a long questline involving Greyroot and Yarnaby, and it will lock away your other crests, combat silk abilities, and tools until the end. The route is:

Enter Bilewater through the Whispering Vaults and find the Twisted Bud.

Go to Shellwood, hand the Twisted Bud to Greyroot, and accept the Rite of Rebirth.

After completing her wish, go to Bellhart and speak to Pavo to learn about Yarnaby in Greymoor.

Find Yarnaby in Greymoor.

Accept the Infestation Operation, go to Sinners Road, and purchase Steel Spines.

Return to Yarnaby and finish the quest.

Yarnaby then transforms the infestation inside Hornet into the Crest of the Witch. It is difficult because you lose many abilities, but if you avoid unnecessary fights and rest often, it is manageable.

Crest #5: Hunter Crest Upgrade

Your base Crest of the Hunter can be upgraded after you complete Bellhart's silkspun curse wish and obtain the Needolin ability. Play the Needolin at the marked door in Bone Bottom and continue to the right. There is no chapel here. Instead, you meet an imprisoned bug named Eva. Let her offer insight into you and she will upgrade your Hunter Crest.

If you speak with her a second time and have four or more quests completed, she will also grant the Vesti Crest. That is extremely valuable because it lets you use a tool regardless of how many slots your current equipped Crest has.

Crest #6: Chapel of the Architect

Under the Citadel, in the Underworks, the Chapel of the Architect is locked by the Architect bug. To prove yourself, you need enough tools to purchase the key. The bug keeps a number counter beneath the key description so you can track your progress.

Some useful tools for the key include Magma Bell and Silkshot from the Forge Daughter, plus Scuttlebrace, Sawtooth Circlet, and Cogwork Wheel from the Architect Bug, and Sting Shard from the Forge Daughter. Once you buy the key, enter the chapel and claim the crest from the small platform in front of the defunct chorus machine.

Crest #7: Chapel of the Shaman

This is the final crest and only opens in Act 3 at the Ruined Chapel. It takes the longest but is worth it. After entering Act 3, make your way to Bone Bottom. The ruined chapel path will be open. You also need to unlock Silk Soar in the Deep Docks bell area. Return to the Ruined Chapel, head right until you find an opening, and use Silk Soar. Crush the boulders blocking the path until you reach a large snail shell. Bind to the shell and you will receive the Crest of the Shaman, ready to pair with your chosen silk abilities.

In 2026, this remains my preferred endgame setup path because the Crest of the Shaman opens up powerful silk-focused playstyles that feel completely different from the early game.

If this guide has convinced you to finally take on Hollow Knight: Silksong's crest system, you will want to make sure you actually own the game for as little as possible. Rather than paying full price at launch, many players hold out for a good deal before diving into Hornet's journey, especially if they are planning to replay the game to grab every upgrade across multiple saves.

Thankfully, you do not have to wait for a Steam sale to get a fair price. Game key marketplaces often offer significant discounts compared to the official storefront, and knowing where to look can save you a surprising amount of money. If you are ready to start your own crest hunt without breaking the bank, it is worth checking out DealNest for some of the cheapest steam keys available before you set off into the depths of Pharloom.

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