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  My Liquid Lacquer Delivery to Mask Maker in Silksong
Posted by: xtameembb - 08-29-2026, 02:56 PM - Forum: Introductions - No Replies

After I saved Tipp and Pill, I thought the chaos was over. Nope. Those two immediately put me on courier duty, and the Liquid Lacquer delivery to Mask Maker became the closest thing Silksong has to a stress test for the soul. That little jar sat in my inventory like a fragile glass heart, and every enemy, spike, and bad landing wanted to shatter it.

Why This Quest Is Brutal

Delivery quests in Hollow Knight: Silksong already disable teleporting, but Liquid Lacquer adds a cruel twist. The item has only 3 HP. On top of that, this quest opens in Act 3, when many enemies are upgraded and throwing dark attacks. Some of those attacks hit multiple times, which can instantly erase the jar. No pressure, right?

The mission rules are short, but the run feels anything but short:

Deliver Liquid Lacquer to Mask Maker in Mount Fay.

Protect the Liquid Lacquer with its 3 HP.

Survive without teleportation.

[Image: 6a90d24420fb2ec6bd7550348GyRZU3c07]

Prepping Before the Run

I cleared every area along the route before starting the actual delivery. It took longer than the run itself, but I would rather spend twenty minutes removing Void Masses and dark enemies than repeat a ten-to-fifteen-minute run because a multi-hit shadow attack tapped my jar twice. The journey is long enough without gambling on enemy spawns.

Here is the route I trusted:

Order
Area

1
Bellhart

2
Shellwood

3
Blasted Steps

4
Grand Gate

5
Choral Chambers

6
The Slab

7
Mount Fay

[Image: 6a90d25061d044b52b7c9411BrszRjXL07]

Bellhart to Mount Fay

I started from Bellhart using the same path I knew from the Courier's Rasher delivery. Act 3 changed things, though. Some walls were broken and old hook points were gone, but new platforms and targets appeared clearly enough. Once I reached Choral Chambers, I stopped at the gate that exits into The Slab and aimed for the Bellway at the bottom. That lower route gave me easy access to Mount Fay.

The Mount Fay Climb

Mount Fay is where the real platforming begins. It is the same climb I did for the Faydown Cloak, but this time I had Double Jump, which made the vertical maze far more manageable. Still, Act 3 placed dark upgraded enemies along the climb, including some that normally exist only to help with the hook. Even the air felt hostile up there.

After conquering the main climb, the wind current carried me upward. I used it to leap left onto a ledge. For a moment, I just stopped and let Hornet breathe...

[Image: 6a90d2529ea05db340ab428feHdi5z9b07]

Then I spotted the slide.

The Hidden Parkour Puzzle

That slide drops you toward the bottom of Mount Fay. I had to jump and descend until I saw a small hole on the left side. Entering it began the final upward parkour puzzle to Mask Maker. The first rough spot involved a high ledge with spikes waiting on the other side. I jumped at the spikes and attacked them to boost Hornet onto the ledge. My hands were absolutely sweating by then.

Next came a double-jump wall challenge that demands perfect timing. Instead of fighting it, I used the skip: jump to the icy slide on the left, touch it, and immediately jump again to reach the other side. That little move saved my attempt and possibly my controller.

[Image: 6a90d2546fb29564ac395265eQVKQ9ii07]

Delivering the Jar

After ten to fifteen minutes of nerves, I finally reached Mask Maker and delivered the Liquid Lacquer. The jar survived, barely. Standing there at the end of Mount Fay, I realized the hardest part was not any single enemy or spike—it was keeping my focus while the whole of Pharloom tried to crack my cargo open. Would I run it again? Ask me after my hands stop shaking.

After a delivery like that, I usually find myself browsing for the next game to test my platforming skills before I lose my nerve entirely. Whether I'm hunting for something that matches Silksong's intensity or just re-installing an old favorite, I've learned to compare prices before committing. Sites like DealNest specialize in rounding up the cheapest steam keys, so I never have to overspend just to satisfy my craving for a good challenge.

Once you have your next title secured at a fair price, you'll be ready for whatever absurd deliveries await. And trust me, there is always another jar, another climb, and another Mask Maker waiting just around the corner.

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  How I Felt Watching Someone Beat Every Silksong Boss Flawlessly
Posted by: xtameembb - 08-29-2026, 12:34 PM - Forum: Introductions - No Replies

Man, when it comes to Hollow Knight: Silksong, the community never ceases to knock my socks off. I have been deep in the weeds with this game since it finally launched back in September 2025, and just when I thought I had seen it all, a player comes along and pulls off something that makes my own playthrough look like a walk in the park. We are talking about defeating every single boss in the game without taking one point of damage. Not a scratch. Zip. Nada. I was honestly gobsmacked when I saw the footage floating around.

[Image: 6a9223885349d3d101ecbb39RO4X1BVy07]

I have been playing Metroidvanias for ages, and Team Cherry really outdid themselves with the difficulty spike in this sequel. The original Hollow Knight was already a tough cookie, but Silksong cranks that dial up to eleven. We are dealing with a grand total of thirty-six different bosses here. I have spent hours banging my head against the wall with some of the more aggressive encounters. Enemies like Trobbio and Groal the Great have become household names in the community, and honestly, some of their attack patterns still give me nightmares. The idea of taking down all of these maniacs in a row without taking a hit is the kind of challenge that usually makes me want to throw my controller through the window.

But hey, someone actually did it. I was scrolling through my feed when I saw the report about a YouTuber named CrazyTemplar. This absolute legend posted a nearly two-hour-long video showcasing a perfect run of every single boss. Two hours of flawless gameplay. I can barely keep my focus for a twenty-minute boss rush, let alone two hours of perfect dodging and punishing. And this mad lad didn't just stop at the main roster; he also cleared several hidden bosses, including the ones exclusive to the game's brutal permadeath mode. Talk about going the extra mile. I remember watching his uploads chronicling the journey, where he would break down the fights into different groups. It is one thing to master a single pattern, but stringing them all together without a single slip-up is a different beast entirely.

[Image: 6a92238c82938f1de320fa3b3HJyRtNB07]

The skill ceiling in this game is just astronomical. I like to think I am a pretty decent player, but watching this run gave me a serious reality check. It is like watching a ballet where the choreography involves a needle and a whole lot of spite. The precision required to avoid chip damage from some of the more chaotic bosses is unreal. The fact that he included the permadeath mode bosses is the cherry on top. I do not even want to think about the anxiety of doing a no-hit run on a mode where one mistake means starting the whole save file over. That is a level of mental fortitude I simply do not possess.

Of course, this is exactly the kind of energy that has made the Silksong community so vibrant since day one. Even though we are well into 2026 now, players are constantly finding new ways to interact with the game. I have seen people pointing out weird trophy discrepancies, like the fact that a pair of achievements exclusive to permadeath mode are missing from the PlayStation Network. Honestly, that is a bit of a relief for me because I might actually have a shot at the Platinum Trophy on my PS5 without having to put myself through that specific kind of torture. The modding scene has also been absolutely popping off. I have messed around with a few skin mods for Hornet, and seeing a full co-op mod hit the scene so quickly was wild. It really keeps the game fresh.

[Image: 6a7a68a5dcf7ab8510243c6aNEdJImei07]

It is funny to think back to the release window. The hype was so real that other games were scrambling to move their release dates out of the way, and the player count for the original Hollow Knight spiked like crazy because everyone wanted a taste of that atmosphere before diving into the sequel. Silksong wasn't just a game; it was a cultural event. And now, months down the line, we are seeing the fruits of that obsession. Perfect runs, dedicated modders, and a community that shares every little secret.

Seeing the Bell Beast lose its marbles in that screenshot above reminds me exactly why I love this game. The fights are emotional, the world is grim, and the sense of accomplishment is unmatched. But even with all that love, you will not catch me trying to replicate this no-hit run. I will leave the perfection to the crazy talents. I am just happy to sit back, watch the two-hour masterpiece, and cheer from the sidelines. It is inspiring, sure, but it is also a humbling reminder that there is always a bigger fish in Pharloom. ?

If you have not seen the video yet, do yourself a favor and check it out. It is a masterclass in patience. Just be prepared to feel a little bad about your own skills afterward. I know I did. But in the best way possible, because it shows just how deep this game really goes.

Watching runs like this always makes me want to dive back into the game myself. Whether you are a veteran looking to replay with the co-op mod or a newcomer finally ready to see what all the fuss is about, there is no wrong time to jump into Pharloom. For anyone inspired to experience the game for themselves, it is always worth keeping an eye out for the best game deals if you want to pick up Silksong or the original Hollow Knight without burning a hole in your pocket.

And with the modding scene constantly adding new ways to play, having the game on hand means you will never run out of fresh challenges. A quick stop at DealNest might just save you a few bucks before you start your own journey—just maybe do not aim for a no-hit run right away.

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  Ten Bosses That Will Test Hornet's Skills in Hollow Knight: Silksong
Posted by: xtameembb - 08-29-2026, 12:28 PM - Forum: Introductions - No Replies

In the kingdom of Pharloom, every corner hides a challenge, and the road forward is never free of trouble. The bosses of Hollow Knight: Silksong are more than simple obstacles; they are tests of timing, patience, and mastery over Hornet's silk and needle. A traveler who steps into these arenas quickly learns that some fights can be skipped, while others must be faced with a steady hand. Below is a chronicle of ten bosses that stand out—not always because they are the hardest, but because they leave a lasting mark on the journey.

?️ 10. Trobbio – Clumsy And Slow Attacks

[Image: 6a9223e2141e00c945bf3cedtjYJMU2D07]

When Hornet found Trobbio beside the Choral Chambers after defeating the Cogwork Dancers, she quickly realized this boss was not about raw speed but about chaos. Trobbio uses fast, wild movements and becomes more aggressive as its health drops. It twirls and summons tornadoes that shoot up from both sides, and it throws bombs that explode in straight patterns across the floor. The fight rewards patience. A player should wait for Trobbio to begin a heavy swing, dodge out of the way, and punish during the recovery. Trading blows almost never works, because his hits out-damage Hornet's. Short combos of one or two quick strikes before retreating are the safest route. If Trobbio leaps into the air, a dash is essential, since the ground smash covers more space than it looks.

?️ 9. Bell Beast – Once You Get the Timing, It’s Not Threatening

[Image: 6a9223e4658ab322ef850a64whiyG54E07]

The Bell Beast lives in The Marrow and serves as the second main boss. Hornet first encountered it trapped in silk near the entrance. To wake the beast, she had to retrieve the Silkspear from Mosshome and cut it free—an act that immediately triggers the fight. The Bell Beast uses ground moves that cover wide spaces: it dashes across the arena, jumps from one side to the other, and drops into the center with two large rolling bells that travel toward the edges. In its second phase, after losing about half its health, it digs underground and causes falling bells to rain down. Some attacks make the ground shake before they happen, providing crucial warnings. The move set is not super fast, but it covers large zones and can catch a player who stands still.

?️ 8. Savage Beastfly – Aggressive But Predictable

[Image: 6a9223e7c064e0fa7a2296ceQgziwexj07]

Found in Act 1 and completely optional, the Savage Beastfly is a fight that pressures Hornet with both direct attacks and summoned minions. It spawns waves of small flying bugs to distract, then rushes in to take advantage of the confusion. At certain moments, the Beastfly drops to the ground in a vulnerable state, but those windows pass quickly. The longer the fight drags on, the more minions appear, making dodging far harder. The main boss's strikes are not overly complicated, but the combined pressure of the swarm can overwhelm an unprepared player. The best strategy is to fight aggressively. Saving the strongest Silk Skills for when the Beastfly drops prone is essential—unload everything in those short openings, because burning its health quickly means fewer swarms to deal with.

?️ 7. Moorwing – The Swooping and Speed Make It Harder, the Patterns Are Readable

[Image: 6a9223e95575f3ae8443f1f3t2mYRWA107]

Depending on the choices Hornet makes, especially if she resolves the Lost Fleas side quest, she can actually skip the Moorwing boss fight. But if the fight is chosen, the first signature attack is a fast dive from the top of the screen that forces a quick reaction. A skilled player can pogo on Moorwing's back during the descent. The boss also has a forward drill rush with its legs, a move that deals heavy damage if caught unprepared. The other big threats are saw-blade hazards. In one version, rotating blades sweep across the arena floor. In another, a circular pattern of blades radiates outward, covering wide portions of the stage. These blade attacks often happen when Moorwing pulls back and rises into the air, so learning the windup animation helps predict what is coming.

?️ 6. First Sinner – Fast and Makes Hiding Difficult

[Image: 6a9223ebf723d86011f9d254HLiWMUyd07]

The First Sinner is one of Silksong's secret Act 2 bosses, and it relies heavily on thread and needle constructs. During the first phase, it sets up straight-line silk needles across the arena while mixing in precise melee swipes. These attacks are dangerous because once the silk patterns are laid out, they restrict movement until they fade. The boss later summons more complex thread webs that block sections of the floor or ceiling, and it mixes in new binding moves. If Hornet is caught in a bind, she will be open to a follow-up hit unless she breaks free fast. The best time to land damage is when the boss is summoning threads. It pauses for a short moment while shaping the attack, and that is the perfect opening to strike.

?️ 5. Forebrothers Signis and Gron – Keeping Track of Both Brothers Is the Challenge

[Image: 6a9223eeab17c91820f159f3JRtF3Bu607]

These two brothers appear together in Act 2 as an optional fight. Each brother has a distinct style, but both throw fiery arrows at Hornet. One is slower and covers more area, while the other attacks faster with quicker combos. On their own, neither is too overwhelming, but when they attack together, it is easy to get cornered. The safest plan is to focus on one brother first. Taking him out early reduces the chaos and makes the fight much easier. Keeping both in the line of sight prevents blindsiding, and using wide attacks when they are close together can deal damage to both at once. Standing between them is a fatal mistake.

?️ 4. Sister Splinter – Fast and Relentless

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In Shellwood, Hornet meets Sister Splinter in a tight arena filled with obstacles, which makes the fight stressful before the boss even attacks. This boss blocks the way forward and must be defeated to obtain the Cling Grip ancestral art that enables wall-jumping. Sister Splinter spends most of the battle clinging to the ceiling, punishing Hornet with overhead strikes. Her main move is a sequence of claw slams, often three in a row, that cover a wide part of the stage. She also calls down thorn walls from above—barbed roots that rise up and split the arena into smaller spaces. After some damage, she summons small flying bugs that swarm around while she keeps pounding from above. The second half of the fight is faster and more crowded, with more vines and minions. The best time to damage her is during her claw combos. Jump and strike upward, but do not linger. Tools like the Threadstorm excel here, shredding both vines and minions while also tagging the boss.

?️ 3. Last Judge – Requires Patience and Good Timing to Defeat

[Image: 6a9223f3de076494182727495aRkOwt207]

Unlike some chaotic fights with minions, the battle against the Last Judge is controlled and focuses on spacing. He uses wide swings that take a while to charge up. If a player ignores the telegraph, they will take massive damage. Some attacks also create small shockwaves that punish anyone standing too close. Patience wins this fight. A traveler should not rush him. Instead, watch his windups, wait for the strike to finish, then step in for one or two hits before backing away. Pushing too much results in eating a heavy swing. Healing is easier here than in faster boss fights, since there are longer gaps between attacks.

?️ 2. Lace (Act 2) – Moveset Expands with Faster Combos and Relentless Pressure

[Image: 6a9223f6a9013ac62e2968045VxpNidv07]

Lace appears multiple times in Silksong, and the Act 2 fight gives her a stronger moveset than in Act 1. The arena is slightly larger this time, allowing her to make full use of her acrobatics. Her core moves carry over: slashing combos and sudden leaps. In Act 2, she adds a charged leap where she pauses, channels energy, then launches into the air and slams down in a wide AoE circle. The key to surviving this fight is recognizing the channel. As soon as the channel begins, the player should move out of the marked zone. Once she lands, that is the opening to punish. Attacking during the channel is a mistake—staying safe and patient is better. Defeating Lace rewards Hornet with a Silk Heart.

?️ 1. Grand Mother Silk – Tests Endurance with Multi-Phase, Overwhelming Attacks

[Image: 6a77c58b30c1d26ff24f3800mUfsLXmQ07]

At the top of the list stands Grand Mother Silk, a boss that tests endurance like no other. She fights with scissor-like arrows that chase Hornet around the arena. She can cover large areas with threads, summon extra enemies, and mix sweeping slashes with ranged strikes. She also has multiple stages, with each shift adding speed or layering new hazards on top of the old ones. As the battle progresses, more silk webs clog the arena, reducing the safe spaces where Hornet can move. This means movement skills are just as important as damage. A traveler must remain calm, dodge the chasing arrows, break the threads when possible, and find windows to strike. Grand Mother Silk is a fitting final challenge for any journey through Pharloom.

These ten bosses are only a sample of what Pharloom has to offer, but each one stands out for how it forces Hornet to adapt. Whether she is dodging bombs, tracking two brothers at once, or weaving through silk webs, every victory teaches something new. The best travelers are not the ones who swing hardest, but the ones who learn fastest.

Every boss in Silksong rewards preparation as much as reaction time. Travelers who clear Pharloom’s toughest fights are often the ones who studied the arena, planned their approach, and stocked up on the right tools long before the first swing. That same resourceful mindset carries over outside the game itself. Knowing where to get quality gear, accessories, or even the game at a fair price gives a player a quiet advantage before the challenge even begins. When the time comes to add to a collection or upgrade a setup, it pays to find the best deal rather than settle for the first price that appears.

For those who like to stretch every coin of their gaming budget, DealNest is a handy stop. Checking a few options before buying is no different from learning a boss’s tells—once the full picture is clear, the right choice becomes obvious.

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  Where to Find All 3 Silk Hearts in Hollow Knight: Silksong
Posted by: xtameembb - 08-29-2026, 12:04 PM - Forum: Introductions - No Replies

Silk is the high-octane bug juice that keeps Hornet alive in Hollow Knight: Silksong. She burns it to heal, and she also burns it to pull off some seriously flashy offensive moves. The usual way to refill the meter is to land hits, which is great for aggressive players who treat every room like a boxing ring. But for anyone who prefers a little passive income, the three Silk Hearts are the real prize. These things quietly restore a portion of the Silk meter without asking for much in return. A player can grab two of them by simply playing well and clobbering major bosses, but the third one? Oh no, one of them is a proper sneaky little needle in a very large haystack. This guide covers every Silk Heart location in Silksong, including the boss fights, the keys, the weird locks, and the Regenerated trophy that comes from collecting all three.

Silk Heart
Boss
Location
Act
Missable?
Extra Reward

First
Bell Beast
The Marrow
Act One
No
Bellway fast travel

Second
The Unravelled
Whiteward, Citadel
Act Two
Yes
Sneaky bragging rights

Third
Lace
The Cradle
Act Two finale
No
Regenerated trophy

1. First Silk Heart: Bell Beast in The Marrow

The first Silk Heart is a nice warm-up. Early in Act One, players roll into The Marrow and find the Bell Beast wrapped up like a leftover burrito in webbing. At first, the poor thing looks more like set dressing than a boss. But after Hornet grabs the Silkspear ability, she can cut the beast loose, and then the real fight begins. The Bell Beast is not the cruelest fight in the game, but it can absolutely punish a player who treats it like a tutorial pushover. Once the beast goes down, the first Silk Heart will be floating right over its body. The key here is not to fast travel away in a post-victory daze. Snag that heart. On top of that, beating this boss also unlocks the Bellway fast travel system, which is basically a quality-of-life gift from the developers.

2. Second Silk Heart: The Unravelled in Whiteward

If completionist anxiety had a mascot, it would be this heart. While the first Silk Heart practically hands itself over, the second one apparently took lessons from a hide-and-seek champion. It is hidden in the Citadel during Act Two, and a player can completely walk past it if they are not poking their antennae into every corner. The target is the Unravelled boss in the Whiteward area. To get there, players first need to pass through the Coral Chambers and track down a white key. That key opens a lift with a lock bearing a surgical symbol, which is the game's subtle way of saying \u201cabandon all comfy vibes.\u201d

After riding into Whiteward, the hunt continues. There is a Surgical Key needed to open an ornate lock mechanism, because one ominous medical lock simply was not enough. Once inside the crypt, things get spicy. A gang of enemies jumps out, and then the Unravelled boss crashes the party. This fight can be a genuine head-scratcher, especially for players who like to brute-force bosses without learning patterns. When the Unravelled finally falls, the second Silk Heart will be floating in the air like a smug little prize. Players should grab it immediately, because second chances are not exactly on the menu.

3. Third Silk Heart: Lace at the Cradle

The final Silk Heart shows up during the Act Two finale, and it is tied to Hornet's most stylish rival: Lace. To reach this showdown, players have to learn three melodies. Think of them as the world's creepiest elevator music:

The Melody of Conductor

The Melody of Architect

The Melody of Vaultkeeper

Once all three tunes are learned, the lift unlocks and the player can enter the Cradle. That is where Lace is waiting, probably sharpening her needle and practicing dramatic entrances. Lace is fast, elegant, and more than happy to remind a careless player that standing still is a death sentence. After she is defeated, the third Silk Heart appears, and a player can finally complete the collection.

All Three Silk Hearts? Trophy Time

Collecting all three Silk Hearts causes the Regenerated trophy to pop like a champagne cork. These hearts are not just shiny collectibles; they make Hornet's Silk management a little more forgiving over a long run. The second heart is the main reason some players miss the Regenerated trophy, so anyone aiming for full completion should double-check Whiteward before moving on. As of 2026, the Silksong community has these three locations thoroughly mapped, but that second heart still catches plenty of overconfident players sleeping.

Silk Hearts are one of those small upgrades that feel minor on paper but make a huge difference in practice. A player who picks up all three will have a much smoother time in later sections, especially when healing windows are tight. So the next time someone asks why their Silk meter keeps refilling on its own, they can point to these three little treasures and say, \u201cThat\u2019s the good stuff.\u201d

For players who want to chase down every last boss and secret in Silksong, being patient with the grind is only half the battle. Managing time and knowing where to look is what separates a casual explorer from a true completionist. And for those who like to stock up on new adventures after finishing their Silk Heart hunt, keeping an eye on the best game deals today is a smart way to keep the momentum going without emptying the wallet.

Hornet's journey may end once those three hearts are in hand, but the broader world of action-platformers is full of similar challenges waiting to be conquered. Whether it is a fresh indie gem or a polished AAA title, grabbing a solid discount at the right moment can turn a casual evening into another unforgettable playthrough. After all, the hunt for rewards does not have to stop at the Cradle.

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  How to Get the Conchcutter in Silksong and Why It Melts Bosses
Posted by: xtameembb - 08-29-2026, 06:59 AM - Forum: Introductions - No Replies

If you have been poking around the Citadel in Hollow Knight: Silksong, you have probably heard about the Conchcutter, and yeah, it is every bit as nasty as it sounds. I finally grabbed it in the second act after a few very sweaty attempts, and it immediately changed how I approached stubborn bosses. It is a red Tool that ricochets off walls and drills into anything unlucky enough to stand still. Honestly, using it feels like throwing a caffeinated pinball into a glass jar and just letting physics do the violence.

[Image: 6a9223c47327f9be545a43aag8Fh5xXU07]

I think the biggest mistake I made was assuming the Conchcutter would be handed to me early. Nope. You need the Clawline ability and the Needle Strike from the Pinstress after the Great Conchflies fight. Without the Clawline, the Sands of Karak might as well be behind a stone zipper, because you cannot reach the upper path at all.

The Long Walk to Sands of Karak

Start from Blasted Steps and head north into the Sands of Karak. The route still holds up in 2026, although I would recommend bringing some healing items because the platforming can get prickly. Once you arrive, work your way upward with the Clawline. There are plenty of platforms that demand patience, but the geography is not hard to read.

As you climb, keep an eye out for the Stalactide. You can hit it from above to create a shortcut that will save you a horrific amount of time if you die. I hit it, watched it drop, and the whole route opened up like a bone-colored elevator shaft, which made backtracking much less annoying.

To the left of the second Stalactide is the Raging Conchfly boss arena. Do not go in lightly. Every single attack from that boss deals two mask damage, and it does not care about your feelings. Once its health gets low, it starts summoning smaller conflies that drill around the arena like angry little corkscrews. You suddenly have to split your attention between swatting minions and avoiding a giant shelled monster.

[Image: 6a9223cda90903caa167c607EmU9SPwr07]

I found it easier to stay mobile and not get greedy. The boss punishes standing still, which is ironic because once you get the Conchcutter, you become the one who punishes stationary bosses. After the fight, keep moving forward to the far end of the Sands of Karak. Head inside the Coral Tower, and the Conchcutter is just lying there on the ground. No extra puzzle, no secret door. It is a relief after that boss.

What Makes the Conchcutter So Good

The Conchcutter is a high-damage Tool that bounces off walls. If you have extra Tool Pouch upgrades, you can carry quite a few into a boss fight. Against enemies that love to plant themselves while charging a big attack, this thing is a dream. Aim, throw, and it starts drilling into the boss like a furious little excavator.

[Image: 6a9223d59f37074e4f6f089eal97HwRI07]

I did some testing with a build, and the best combo for me was the Pollip Pouch plus the Quick Sling. That setup launches two Conchcutters at once and adds Venom to the mix. It is basically a double-barreled shell barrage, and it melts through large hitboxes. The trade-off is that you still need to manage spacing, because the Conchcutter wants walls and angles, not just a straight line.

It is also excellent for clearing obstacles in platforming sections. In Sands of Karak, while grabbing the Crustnut for the Great Taste of Pharloom, I ran into blocked paths that would have been a chore with regular attacks. The Conchcutter cleared them away in seconds. If you are exploring, keep one or two in reserve just for utility, not only combat.

Final Tip Before You Go

I will say this: do not sleep on the shortcut from the first Stalactide. You will probably revisit the area, and the climb back is not fun. With the Clawline, the shortcut, and a bit of patience against the Raging Conchfly, the Conchcutter is absolutely worth the detour. Once you have it, stationary bosses go from threats to target practice.

For players who like to be thorough, the preparation doesn't stop at in-game tools. Knowing when to buy — and when to wait — is its own kind of strategy. A quick look at a game price tracker like DealNest can show you exactly when a title drops, so your next adventure doesn't have to cost a fortune.

It's a small habit that pairs well with a meticulous play style. The same patience that helps you clear a brutal boss room can also help you land a great deal, which means more games in your backlog and less money spent chasing full-price releases.

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  How I Found Every Crest in Hollow Knight: Silksong
Posted by: xtameembb - 08-29-2026, 06:24 AM - Forum: Introductions - No Replies

I never expected a simple badge to change how Hornet moves, attacks, and survives. But that is exactly what Crests do in Hollow Knight: Silksong. After too many hours wandering Pharloom in 2026, I finally tracked down all seven and earned that achievement. Here is my story.

Hunter Crest

This one starts with you. I did not have to find it. The Hunter Crest is equipped at the beginning of Hornet's journey. At first I thought it was basic. But it is the only Crest that can be upgraded.

Eva in Weavenest Atla can upgrade it twice. The upgrades depend on how many Memory Lockets I had used. I was hoarding a few, and after using them, Eva offered the upgrade. Fully upgraded, it gains a focus meter. That meter builds when I deal successful damage and makes my attacks hit even harder. If I get hit, it drops to zero. This Crest rewards a careful, dodge-focused playstyle. If you like Hornet's starting moveset, stick with it.

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Reaper Crest

The Reaper Crest sits in Greymoor, just before the Moorwing fight. I found it in the Chapel in the far west, south of Yarnaby. It changes the main attack into a slow but heavy strike. I could even slash downward instead of diagonally. Binding also lets me steal silk wisps from enemies to charge the silk meter faster.

This crest made my run back to Moorwing less painful because grabbing a Crest acts as a hard save. If you are struggling with that fight, pick this up first.

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Wanderer Crest

I loved the original Hollow Knight attack speed, so the Wanderer Crest was a joy. It allows extremely quick slashes but with far less range. If I judged distance correctly, fights ended fast. It also gives a powerful critical chance when my silk meter has silk.

To reach it, I went to the Chapel west of Bone Bottom Town. I needed the Cling Grip to climb a high wall in a ruined building at the far west. The Longclaw tool helps offset the short range.

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Beast Crest

Honestly, I did not experiment much with this one. Its down attack is tricky, and pogoing feels essential in Silksong. It has passive lifesteal, which heals you when you damage enemies. That sounds great, but it also gets no blue tool slots, which hurts. I got it in the east of Hunter's March after taking down the Savage Beastfly.

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Witch Crest

This one only becomes available in Act 2. It is tied to the Infestation Operation quest. I found a twisted bud in Bilewater from the Whispering Vaults exit, then spoke to Greyroot in Shellwood. Completing the quest let me fuse with the twisted bud.

The moveset double-hits enemies and builds silk quickly. The binding attack whips tendrils around for heavy damage. It took practice, but it became my pick for arena rooms like High Halls.

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Architect Crest

I loved spamming Cogflies but always ran out. The Architect Crest fixed that. It turns the main weapon into a drill and lets me equip three red tools. I could craft more on the fly. The shard cost is high, but the payoff is worth it.

To get it, I needed 25 different tools. After that, the Architect Key appeared in the shop for 110 rosaries. I headed up and west from the Architect's location to enter a new area and bind the crest.

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Shaman Crest

The last one is hidden in Act 3 and requires Silk Soar. It specialises in Silk Skills, giving them a damage multiplier. I could use up to three different skills at a time instead of more tools. With two blue slots, it pairs well with Volt Filament for lightning damage and Egg of Flealia to reduce skill silk cost at full health.

I headed far east of the ruined chapel, then silk soared through the ceiling in front of the lore tablet. I followed the path down and found the crest.

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Quick Crest Overview

Crest
Location / Requirement
Playstyle

Hunter
Equipped at start, upgraded by Eva
Balanced, focus meter after upgrade

Reaper
Greymoor Chapel, before Moorwing
Slow heavy attacks, silk steal

Wanderer
Chapel west of Bone Bottom Town, need Cling Grip
Fast slashes, short range, crits

Beast
East Hunter's March, beat Savage Beastfly
Lifesteal, tricky down attack

Witch
Act 2, Infestation Operation quest
Double hits, tendril binding attack

Architect
25 tools, buy Architect Key for 110 rosaries
Drill weapon, 3 red tools

Shaman
Act 3, far east ruined chapel, need Silk Soar
Silk Skill focus, 2 blue slots

Now I have all seven. If you want that same sense of completion, just follow the path I took. Some crests demand patience. Others demand a specific tool or quest. But every one of them changes Hornet in a way that makes Pharloom feel new again.

Once you've unlocked all seven crests and felt that rush of discovery, you might find yourself hungry for more Hollow Knight experiences or even other metroidvania gems. Whether you're picking up the Silksong launch edition, grabbing a new controller for those precise Silk Soar inputs, or hunting down a used switch cartridge to revisit Hallownest, it's always worth checking a few stores before comitting. Prices can swing wildly between retailers just like a Wanderer's crit build, so taking a moment to compare prices here before checkout can leave you with extra rosaries in your pocket.

With every crest collected and Hornet's toolkit fully customised, your journey through Pharloom is complete. But the game never truly ends for collectors and completionists. If you're looking to expand your shelf with art books, figurines, or soundtrack vinyls inspired by Team Cherry's work, a quick price comparison is the smartest tool you can equip. After all, a true hunter always knows the value of every resource they gather.

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  How I Triggered and Finished the Dark Hearts Quest in Silksong
Posted by: xtameembb - 08-29-2026, 05:59 AM - Forum: Introductions - No Replies

While pushing through Act 3 of Hollow Knight: Silksong, I noticed a new Hunt-type wish pinned to the Bellhart Wish Board. The citizens of Bellhart were clearly unsettled—they kept looking over their shoulders at dark, pulsing growths that had begun appearing in the surrounding areas. Their wish was simple: find someone brave enough to remove the Void Masses permanently. That request turned out to be the Dark Hearts quest. It did not take long to trigger, but tracking down enough Void Masses made me climb through almost every corner of Pharloom.

The trigger itself is straightforward once you have reached Act 3. I approached the Bellhart Wish Board and grabbed the wish. From that moment, Hornet's objective was to destroy 12 Void Masses. The reward promised for clearing the danger was a Mask Fragment, which is always useful for survivability. What surprised me was how many Void Masses actually exist—there are more than 40 scattered across Pharloom, but only 12 are required for the quest. That gave me plenty of freedom to pick a route close to Bellhart and avoid some of the more dangerous detours.

I started my search right outside Bellhart. From the hub, I headed right and took the elevator upward. After running left and climbing a few rocky ledges, I reached Shellwood. Under one of the wooden platforms I found my first Void Mass. The growth was dark, sticky, and seemed to cling to the surface like tar. A quick strike removed it.

I continued left and glided down beneath a cliff edge to find a second Void Mass. Staying on lower ground, I entered a larger chamber. Near the top of that area, next to a room entrance, a third Void Mass was stuck to the side of the wall. Venturing through a lower door to the left brought me close to the bench near Bone Bottom. In that horizontal room, another Void Mass clung to the ceiling, forcing me to jump and strike upward.

From Shellwood I made my way toward The Marrow. I also used the Needle to summon the baby Bell Beasts and returned to the Bellway, which allowed me to teleport closer to my next targets. Heading left from the Bellway and then down revealed a Void Mass tucked in a corner under a platform on the right. Gliding down to the bottom of a vertical room, I looked to the upper left corner and used the platforms to reach another one. Climbing to the top of that same vertical room, I went right and found a Void Mass on the roof near a red bulb. Further right, I flew past a bench—resting there helped because the enemies were starting to pile up—and found a Void Mass on the upper part of the area.

Deep Docks became the next major stop. I kept moving in the same direction and climbed the second vertical room. At the end, a Void Mass waited. Heading higher and turning left, I saw another Void Mass stuck to the side of a platform near the lava. That one was tricky because enemies guarded the area. I cleared them first and then used a plunge attack to scrape the growth off cleanly.

I briefly considered heading into Hunter's March. There is a Void Mass on the roof above two enemies not far from the entrance, but after checking my count I decided to skip it. If you want a safer route or need an extra one without going too far into Far Fields, Hunter's March is a reasonable option. However, I preferred to push forward.

Returning to Deep Docks, I went right into Far Fields. I climbed higher and moved into the next area, where a Void Mass was stuck to the top and surrounded by enemies. Defeating them before removing the mass made the task less frantic. Then I went back to the previous room, glided down to the lower section, and ran right. There, under one of the platforms near the lava, I found the final Void Mass I needed for my count.

By the time I destroyed twelve, I had explored a good chunk of Pharloom. The route I followed was not the only option, and I know I left many Void Masses untouched in more distant areas. That is one of the best parts of the Dark Hearts quest: you can mix and match based on your preferred path, your combat comfort, and whether you want to detour into optional regions.

Returning to Bellhart felt satisfying. I spoke with the quest giver, turned in the removed Void Masses, and completed the Dark Hearts quest. The reward was exactly what the board had promised—a Mask Fragment. For any player in Act 3, I would recommend picking up this wish early and keeping an eye out for the dark growths as you travel. Since only twelve are needed out of more than forty, the quest is manageable even if you skip the more hostile locations.

Quick trigger checklist:

Advance to Act 3.

Visit the Bellhart Wish Board.

Accept the Hunt-type wish called Dark Hearts.

Destroy 12 Void Masses anywhere in Pharloom.

Return to Bellhart and turn them in for a Mask Fragment.

A few tips that helped me:

Use plunge attacks when a Void Mass is attached to a platform or floor.

Clear nearby enemies before trying to remove a growth.

Rest at benches before enemy-heavy rooms.

Watch ceilings, corners, and the undersides of platforms, because the black growths blend into shadows.

Once you've cleared your board and collected that Mask Fragment, it's natural to start thinking about the next adventure. Many players I know like to keep a rotating backlog of games so they can jump straight from one quest to another. Hunting for good deals is part of that habit, and I've found it pays to compare prices before picking up a new title.

If you're looking to expand your library without overspending, you might want to check out cheapest steam keys at DealNest. Whether you're chasing another Metroidvania with similar exploration or want to switch genres entirely, grabbing a game at a solid discount makes the next adventure even easier to start. Happy hunting, and may your benches always be nearby.

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  The Heartbreaking Legacy of Seth, a Fan-Created Boss in Hollow Knight: Silksong
Posted by: xtameembb - 08-28-2026, 07:25 PM - Forum: Introductions - No Replies

When Hollow Knight: Silksong finally arrived on September 4, 2025, it was more than just the end of a six-year wait. The long-anticipated sequel to Team Cherry's beloved indie hit launched with record-breaking player counts, crashed digital storefronts, and even pushed the original Hollow Knight to a new all-time high on Steam. But amid the chaos of millions of players diving into the Kingdom of Pharloom, one particular boss encounter carried a story far deeper than any health bar could suggest.

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The boss in question is Seth, a Shrine Guardian who can be found in a secret area of the Grand Gate. His design feels both charming and fierce: an ant-like figure clutching a pin as a weapon and carrying a circular shield that was meant to be a coin by his creator. That shield serves double duty in battle—it blocks Hornet's attacks and then spins toward her with surprising speed. After the fight, Seth reappears in Shellwood, a calmer presence within a world full of threats.

So why does this particular enemy stand out? Because Seth was not born from Team Cherry's design studios. He was the creation of a fan named Seth Goldman, known online as big_boi878 on Reddit. Back in 2019, Goldman was diagnosed with Ewing sarcoma, a rare and aggressive form of cancer. His wish was simple but profound: to meet the developers behind Hollow Knight, the game he loved. Team Cherry granted that wish and went a step further—they allowed him to design a character for the upcoming sequel. Goldman provided a drawing, and fittingly, he named the NPC after himself.

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The developers promised Seth a code so he could play Silksong on day one. Tragically, he passed away shortly after creating the character, never getting to see the final game. Instead, his legacy lives on in two ways: first, through the boss that bears his name and likeness, and second, through a special mention in the game's end credits. It is a quiet tribute, but one that has resonated deeply with the community.

However, encountering Seth is no easy feat—and defeating him is even harder. Many players have discovered that Hollow Knight: Silksong is significantly more difficult than its predecessor. The changes are subtle when considered individually, but together they create a brutal experience.

Consider the following challenges players have reported:

? Boss runs are longer and more punishing, forcing repeated treks through dangerous areas.

⚔️ Enemies hit harder, meaning a single mistake can erase large chunks of health.

? The healing mechanic has been altered, leaving less room for error.

?️ Platforming with Hornet feels trickier than ever, with tighter timing and more complex layouts.

These combined elements mean that even mini bosses can feel like walls. For some players, the difficulty shift became so frustrating that they turned to mods within days of release.

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The modding community responded quickly. Within a short time, players had created tools to ease the pain. One popular mod causes Hornet to respawn on the current screen rather than at a distant bench, cutting down on repetitive backtracking. Another reduces the amount of damage enemies inflict, making the journey slightly less punishing. There is also a mod that increases Hornet's damage output for players who prefer a power fantasy. Of course, for those who found the base game too easy—a brave claim—there are mods to make things even tougher.

Some purists argue that modding waters down the intended Hollow Knight experience. They believe the struggle is part of the art, that Team Cherry designed the difficulty deliberately. And they are not wrong. Yet for others, the story of Seth reminds us why accessibility matters. A player may not have infinite time or reflexes. They may simply want to explore Pharloom, meet its strange inhabitants, and uncover every hidden corner. Mods offer a bridge to that experience.

In retrospect, the launch of Hollow Knight: Silksong was a landmark moment for gaming. It broke records, sparked conversations about difficulty, and showcased a passionate fanbase. But beneath the hype lies a quieter truth: games are made of more than code and art. They are made of people—developers, players, and sometimes a young fan whose final gift was a tiny ant warrior with a coin for a shield.

And now, years later, players who discover Seth in the Grand Gate will know that every swing of that spinning shield carries a story of hope, loss, and remembrance. It is a boss fight that transcends mechanics. It is a memorial hidden in plain sight.

That is the true power of Hollow Knight: Silksong—not just its unforgiving combat or its beautiful world, but its ability to weave heartfelt human stories into the fabric of a bug kingdom.

Stories like Seth's are exactly why so many players are drawn to games like Hollow Knight: Silksong in the first place. They remind us that video games can be more than just challenges to overcome—they can be emotional journeys that stay with us long after we put down the controller. And with so many incredible titles out there, each carrying its own hidden stories and meaningful moments, it is no wonder players are always on the lookout for the best game deals to expand their libraries without breaking the bank.

Whether you are a veteran hunter of every boss or a newcomer who simply wants to wander through Pharloom and take in the sights, there has never been a better time to explore the medium's most heartfelt creations. Platforms like DealNest track price drops across major stores, helping players discover their next unforgettable adventure at a price that feels just right. Because in the end, every great story deserves to be played.

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  How I Delivered the Queen’s Egg to Styx in Hollow Knight: Silksong
Posted by: xtameembb - 08-28-2026, 06:56 PM - Forum: Introductions - No Replies

I still remember accepting the Queen’s Egg from Tipp and Pill as though someone had placed a glass bell inside my inventory—one wrong knock and the entire tone of the journey would change. The delivery to Styx in Sinner’s Road felt less like an ordinary errand and more like carrying a drop of molten gold through a corridor of thorns. Yet the rules are surprisingly forgiving: the Queen’s Egg has 4 HP and no time limit, unlike Courier’s Rasher. As long as Hornet takes no more than three hits, the delivery can happen at whatever pace suits you.

? Before departing, I made sure my shortcuts around Bellhart were open. A closed gate does not block the egg, but it forces a longer walk through spaces where Act 3 can turn a calm stroll into slow erosion. With shortcuts open, the route unspools neatly, like thread running through a loom. If they are closed, you will need to pause often, read the room, and resist the urge to dash through shadows.

The biggest change arrives in Act 3. Enemies wrapped in dark auras fire attacks that can land multiple times, and each multi-hit burst becomes a small hammer against that four-point buffer. A single mistake may not end the delivery, but two or three mistakes can strip away your margin in seconds. Still, because the Queen’s Egg has no timer, I found it better to wait for attack patterns than to force movement through dangerous air.

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Through Greymoor to the Elevator

Once I left Bellhart, the route settled into a clear sequence:

Travel east into Greymoor and keep moving right until a wind current carries Hornet to a higher floor. The current is not hidden, but if I hurried into side rooms, the tunnel could feel like a knot of stone.

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After passing through the hole, immediately jump onto the prison cell above and continue right across the chambers. The cell above the hole is the key clue. From there, Hornet can mantle upward and follow the rooms like chambers in a stone honeycomb. Turning left or wandering downward only adds unnecessary exposure.

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Aim for the elevator that descends toward Halfway Home Inn. Climb onto the elevator, then leap to the right-side platform. The elevator is not just a way down; it is also a vertical spine. Jumping to the right platform is the moment the path begins rising toward Sinner’s Road.

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Use the platforms and balloons to climb higher and find the hidden path into Sinner’s Road. On a calm run, the balloons form a staircase made of drifting lanterns. In Act 3, however, several of those lanterns are missing.

When I retraced this in Act 3, the platforms and balloons left gaps that felt like a half-erased charcoal sketch. The crossing became harder, but never impossible. Silence and careful jumps replaced momentum, and I treated each remaining platform as a small island of safety.

Inside Sinner’s Road

Inside Sinner’s Road, I kept right until the middle of the region. The climb upward through stacked cells and prison bars was the closest thing to scrambling through a ribcage, each ledge another bone that demanded patience. At the top hole, I continued right, ignoring the tempting path toward Bilewater. Going down instead brought me to the delivery chamber.

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At the end, Styx waits beneath the weight of the road. Handing over the Queen’s Egg felt like setting down a borrowed heartbeat. The task may ask very little of your pace, but every step still matters, especially when Act 3 tries to turn the path against you.

Stage
Landmark
Caution

Bellhart to Greymoor
Wind current upper floor
Stick to the right

Elevator climb
Platforms and balloons
Missing platforms in Act 3

Sinner’s Road
Prison cells and top hole
Avoid Bilewater, dark aura attacks

Delivery chamber
End of Sinner’s Road
Styx awaits

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While the Queen’s Egg delivery is a straightforward errand once you know the route, Hollow Knight: Silksong is full of optional quests and hidden collectibles that reward thorough players. If you are the kind of explorer who likes to track everything from Grush summons to Mossberry seeds, you might also appreciate keeping an eye on where to find reliable gaming resources without digging through scattered threads. Finding helpful guides and community tools in one place can save you time, so you can spend more of it in Pharloom rather than hunting for information.

Whether you are just starting Hornet’s journey or you are replaying the game to catch every secret, keeping up with new content and community updates is part of the fun. For those moments when you want to expand your collection of games or grab something new at a better price, checking out game deals today can be a convenient way to discover discounts across your favorite platforms. After all, a well-stocked backlog means you will always have another world to explore once you finish delivering the Queen’s Egg and stepping away from Sinner’s Road.

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  How Hollow Knight Silksong's 0.1% Achievements Broke and Rebuilt Me in 2026
Posted by: xtameembb - 08-28-2026, 06:00 PM - Forum: Introductions - No Replies

I never thought a game about a tiny bug princess with a needle could make me question my existence. But here I am, deep into 2026, still replaying Hollow Knight: Silksong like it is a personal grudge. The latest balance patch has certainly softened some of the early game's rougher edges, yet Silksong remains the kind of sequel that looks at your hundreds of hours in the original and just laughs. The movement is deeper, the combat is meaner, and the achievements? They are definitely not for the faint of heart.

Navigating Pharloom without losing my mind meant learning every bench location like the back of my hand. Those small safe havens became my lifeline, especially when I attempted some of the game's most brutal challenges.

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Even with benches, though, the real horror starts when you open the achievement menu. When Silksong first launched in 2025, a few achievements were already hovering at just about 0.1 or 0.2 percent completion. Now in 2026? Those numbers have barely moved. I get it. To earn some of them, you have to beat the entire game a second time in Steel Soul mode, where a single death erases everything. No retries. No checkpoints. Just memory, muscle, and a whole lot of anxiety.

I tried Steel Soul once. Honestly? My longest run lasted nearly five hours. Then a regular enemy, the kind I had killed a hundred times before, caught me mid-dash. I just sat there, controller still in my hands, staring at the death screen. Silence. I did not rage quit; I just... sat. That is when I realized Silksong's hardest achievements are not mistakes. They are designed for a very specific kind of player — the ones who want bragging rights that take years to earn.

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The game also mixes in speedrun challenges on top of Steel Soul completion, which turns an already punishing experience into an absolute nightmare. Unlike traditional RPGs that can be ground out with enough time and effort, Silksong's hardest achievements can take years of practice to master. It mirrors the original Hollow Knight in that way, and maybe that is why I keep coming back. There is something weirdly appealing about a challenge that does not care about my feelings.

But if Steel Soul or speedrunning is not your thing? Trust me, there is still plenty to do. The newly implemented Wish system and those adorable NPCs who would be completely helpless without Hornet make the side content just as rewarding as the main story. I spent an entire weekend chasing the 'Great Taste of Pharloom' quest, and it forced me to unlock locales and items I had completely missed. That quest is no joke, but it is the good kind of brutal.

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Here is a quick breakdown of how different challenge types have treated me so far in 2026:

Challenge Type
What It Demands
My Experience

Steel Soul completion
Beat the whole game without dying
Five hours down the drain ?

Speedrun achievements
Finish under strict time limits
I am not built for this, honestly

Inventory completion
Find every item and upgrade
Doable and oddly satisfying

Alternative endings
See every story conclusion
Rewarding, less rage-inducing

Those alternative endings and inventory completion achievements are much more forgiving, and they still offer fun challenges for players of all skill levels. I found myself enjoying those far more because they let me appreciate Hornet's journey instead of just surviving it.

By this point in 2026, I still have not unlocked every impossible achievement. Maybe I never will. But every time I return to Pharloom, I learn a little more about patience and precision. And honestly? That might be the real reward.

That relentless pursuit of mastery extends beyond the game itself. For those of us who love testing our limits in games like Silksong, patience is a virtue that carries over into how we buy games too. I have learned the hard way that impulse-buying every title that looks challenging just drains the wallet and the willpower. These days, I wait for the right moment to strike.

That is exactly why I started checking a reliable steam sale tracker before adding anything new to my backlog. It lets me grab the games I actually want at a price that does not sting when I inevitably fail twenty times in a row. Between grinding through Steel Soul attempts and hunting down hidden treasures, I can build a library of brutally hard games without breaking the bank.

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