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  Silksong Courier's Rasher Guide: Delivering Tipp and Pill's Greasy Nightmare
Posted by: xtameembb - 09-06-2026, 09:21 PM - Forum: Introductions - No Replies

Let me tell you about the run that nearly made me throw my controller into Pharloom's nearest bottomless pit: delivering the Courier's Rasher from Bellhart to Choral Chambers. As of 2026, this remains one of the most gloriously awful errands in Hollow Knight: Silksong. On paper, it sounds like a charming leg of the Great Taste of Pharloom quest. In practice, it is a timed, no-fast-travel, fragility-filled escort mission for a piece of cooked meat. Hornet can leap over acid pools and duel gods, but apparently one hot breakfast is enough to humble her.

[Image: 6a9cb03c7e4f43c1f2a7ace1DqkUOkmZ07]

Before I started sprinting, I had to actually pick up the rasher. Head to Bellhart and speak with Tipp and Pill on top of Frey's shop. If those two are not there, do not panic; it just means Hornet has not rescued them yet. Finish 'My Missing Courier' and 'My Missing Brother Wayfarer' from Bellhart's Wishwall, then return. Easy enough, right? Well, the moment they hand over that greasy slab, reality sets in.

Why This Delivery Is So Cruel

Unlike Tipp and Pill's other deliveries, Courier's Rasher comes with a timer. You also cannot use fast travel, and taking heavy damage can ruin the attempt. That combination turns a simple hike into a precision parkour marathon through some of Silksong's angriest real estate. Planning matters more than reflexes here, though reflexes definitely help.

[Image: 6a9cb042ff09d570fa5d19b1004JPTA907]

The safest route I found runs from Bellhart through Shellwood, up the punishing climbs of Blasted Steps, and finally into Choral Chambers to reach Loyal Mergwin. Even saying 'safest' feels generous. Every road in this region wants to introduce Hornet to a pit or a pointy enemy.

Tools and Skills That Saved My Sanity

I strongly recommend equipping three tools before leaving:

[Image: 6a9cb043d85e29b27bf5671fMpaLVR9i07] Ascendant's Grip for wall-sticking, because slipping is death.

[Image: 6a6aa254e6c3ca205ac05ced7V1jjTGF07] Silkspeed Anklets to boost running speed.

[Image: 6a9cb044b061e43c9abeadeb6xWozMY207] Weavelight, because this run burns Silk like a campfire.

Also grab the Clawline Skill for quick hook dashes and the Faydown Cloak for double jumps. Opening every shortcut ahead of time is non-negotiable. My sneaky pro tip: open the menu map instead of using the mini-map during the run. The menu map pauses the game, giving you unlimited time to plan your next jump without the timer laughing at you. If you want to clear enemies beforehand, go for it, but do not rest at a bench after doing so unless you enjoy re-clearing everything.

The Actual Run, Step By Step

From Tipp and Pill, move right to the elevator leading to Bellhart's second floor. Exit toward Shellwood through the first exit on the second floor. In Shellwood, watch for the Gahlia flower enemy above and slash the blocking vines as you climb upward. Then it is mostly leftward running until Blasted Steps.

[Image: 6a9cb0479930bddedc3c8f82z1eOuBya07]

Blasted Steps is where the difficulty spikes harder than a nail bounce on a bell. You cannot simply avoid all threats; Hornet has to push through enemies and cage-jumping puzzles. Climb the first hole, reach the bench area, then use the shortcut platform on the right to skip the lower parkour. Leap from ledge to ledge, use the hanging bell, and when two shielded Judge enemies block the path, either jump-attack the shielded one or leap over them toward the rock on the left for a safer bell route.

[Image: 6a9cb049dbd186db198e9044i2BXDkxY07]

Keep hopping through cages, targeting bells, and bouncing onto walls. The farther you climb, the closer you get to Grand Gate. Inside Grand Gate, parkour straight up into a shortcut that dumps you directly into Choral Chambers, completely avoiding the Underworks detour. In Choral Chambers, aim for the Ventrica chamber above, but do not enter from the right side. That route is enemy soup with a side of awful platforming. Go left instead, where a hidden shortcut makes life much less miserable.

[Image: 6a9cb04c96ed373be92376b0jdkBo5es07]

After the Ventrica chamber, push through the exit that leads toward the Slab, keep moving right, and finally reach Loyal Mergwin's chamber. Hand over the rasher, let out the breath you have been holding since Bellhart, and collect your reward before any stray enemy dares interrupt.

Final Verdict

Courier's Rasher is not the hardest boss in Silksong, but it might be the most nerve-wracking errand. With the right tools, shortcuts opened, and a route that avoids the most hostile detours, the run changes from impossible to merely sweat-inducing. Just remember: the menu map is your best friend, and patience beats panic every time.

Much like scouting a route through Bellhart before committing to the run, a little homework goes a long way before you even boot up a new adventure. Hornet's quest tests your reflexes, but the real takeaway is that forethought turns chaos into a manageable path—both in Silksong and in choosing your next gaming investment. Players who appreciate that level of meticulous preparation often find themselves hunting for the next intricate Metroidvania or precision platformer before the credits even finish rolling.

When that itch strikes, stretching your coin pouch further lets you take more chances on hidden gems that deliver the same nail-biting payoff. Checking the DealNest game deals is a smart stop along that route, giving you access to solid discounts across a range of titles so your next challenge is ready to go the moment Hornet's journey wraps up.

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  Hollow Knight vs Silksong: My Honest Verdict After Finishing Both
Posted by: xtameembb - 09-06-2026, 08:51 PM - Forum: Introductions - No Replies

I won’t pretend I was calm when Hollow Knight: Silksong finally landed on my PC. After waiting what felt like an eternity, I dove in, and yeah, it rocketed up the Steam charts for a reason. But the question I kept hearing from friends, and the one I kept asking myself, was simple: is it better than Hollow Knight? Now that enough of us have clawed our way through the brutal late-game areas, I can give you my honest, slightly sleep-deprived comparison.

Artwork And Soundtrack: Both

Let’s get this out of the way. Both games are ridiculously pretty. Hollow Knight’s Hallownest is this melancholic, hand-drawn dreamscape that somehow makes a dying kingdom feel cozy and terrifying at the same time. Silksong’s Pharloom flips that energy upward, with silk-covered verticality, brighter highlights, and Hornet’s red cloak slicing through it all.

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The animations match the art. Every critter, every massive beast, every little particle feels alive. And the soundtracks? I have lost count of how many times a boss wiped the floor with me while I sat there thinking, 'Well, at least this music is incredible.' In terms of presentation, neither game loses. I’m calling this category a tie.

Content: Hollow Knight

Silksong has a lot going on. It’s a huge climb through Pharloom, and the map does fill in nicely as you progress. But even after I unlocked every area in Hollow Knight, I felt small. The map screen alone was overwhelming, with all those twisting routes, hidden nooks, and mini-dungeons I hadn’t fully cleared.

[Image: 6a9cafb24358f637c5f36a97HzOD2x3U07]

Then there’s the post-game. I finished the main adventure and thought I was done. I was not done. The free DLCs piled on: Grimm Troupe gave me two brutal new boss fights, Godmaster turned the game into a gauntlet of boss rushes, and Lifeblood and Hidden Dreams added new areas and dream-like opponents. Silksong might get that kind of support later, but right now, Hollow Knight simply has more meat on the bone.

Difficulty: Silksong

Look, Hollow Knight is hard. I know. But Silksong is a different kind of monster, and I say that with love and a stress ball nearby.

The biggest adjustment is Hornet herself. Team Cherry made sure you are not just playing a reskinned Knight. Her hitbox, movement speed, jump, attack range, healing, and skills all feel different. I had to unlearn years of Knight muscle memory, and that alone was a challenge.

Then the enemies got involved. Many of Silksong’s enemies retreat while attacking, which drags you into danger. Others have awkward movement patterns and can deflect Hornet’s blows. The platforming sections? Let me just say the red flowers caused me to question whether I had ever played a platformer before. And the bosses? Fast, aggressive, and way too fond of area-of-effect attacks that punish you for feeling confident.

[Image: 6a9cafb7b607e9768f2c5388bvRMdjlR07]

Hollow Knight is a tough cookie, but biting into Silksong will guarantee you an appointment with the dentist. ?

Controls: Hollow Knight

On a technical level, both games are sharp. But feel matters, especially in a soulslike, and Hollow Knight still takes this one for me.

The Knight moves like a precise little machine. Every button press gives an immediate response. His short, precise movements are perfect for split-second decisions. When a new encounter pushes me between fight and flight, the Knight accommodates instantly.

[Image: 6a9cafc0f3b73034cad67d42FI4jkmzX07]

That precision is balanced by your strongest attacks, which force you to slow down and pick the right moment. It’s a rhythm I grew to love. Silksong’s controls are smooth and suit Hornet’s more organic movement, but the Knight’s almost robotic responsiveness remains my preferred way to play.

Story: Silksong

I’ll be honest: after the credits rolled in Hollow Knight, I wasn’t entirely sure what had happened. That vagueness is part of the charm, but Silksong pulled me in harder.

Hornet is the main reason. I wasn’t playing a nameless, voiceless husk anymore. I was a warrior with personality, history, a code of honor, and a clear goal. That alone makes the story feel fuller.

Other characters also have more to say, which enriches Pharloom. This isn’t Hallownest’s dying world; it’s a world under siege by a mysterious force, and Hornet is tied directly to it. The Wishes system—requests from Pharloom’s denizens—adds another layer, revealing bits of lore and clues with every favor.

[Image: 6a9cafc2cb1705244521147eAeL3xLsd07]

Hollow Knight tells a compelling story through atmosphere and context, but Silksong’s more direct narrative won me over.

The Winner: A Draw

So, is Silksong better than Hollow Knight? After all that, I honestly can’t pick one. They balance each other out.

Category
Winner

Artwork & Soundtrack
Both ??

Content
Hollow Knight ?️

Difficulty
Silksong ?

Controls
Hollow Knight ?

Story
Silksong ?

[Image: 6a9cafc78177af711ef5c818cbx6foLb07]

Both games are worth playing, and because they’re only loosely connected, you can play them in whichever order you like. They’re both gorgeous, engaging, and satisfying in their own ways. For now, it’s a draw. But if Silksong follows Hollow Knight’s path and gets strong DLC support, I could easily see it overtaking its predecessor.

Since both titles offer dozens of hours of unforgettable gameplay, the practical question often shifts to cost—especially if you plan to explore both Hallownest and Pharloom. Retailers run frequent sales, and prices vary widely across platforms, so a little comparison can go a long way. Before you commit, you can check game prices at DealNest to make sure you're getting the strongest deal for your next adventure.

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  I Tamed the Beast: How I Found and Used Hornet's Life-Stealing Crest in Silksong
Posted by: xtameembb - 09-06-2026, 03:13 PM - Forum: Introductions - No Replies

I had been stuck in a cautious rhythm during my 2026 journey through Hollow Knight: Silksong. My usual setup kept me alive, but it also made every brawl feel slow. Then I read about a tool that would push Hornet into a savage, high-risk, high-reward style: the Crest of the Beast. Instead of polite swordplay, this crest grants feral claw-like attacks, extra damage, and a very tempting life-steal ability in Wild Fury mode. I instantly wanted it, but getting my hands on the crest turned into a tiny expedition through one of the game's most hostile early regions.

Why the Crest of the Beast Fits an Aggressive Playstyle

The crest is not subtle. It transforms Hornet's standard moveset into something predatory. Your attacks hit harder, and the bind mechanic changes completely. Rather than the usual recovery tool, binding with this crest triggers Wild Fury mode. In that state Hornet gains even more offensive power, and every successful strike can restore health. It is a perfect choice for players who love to stay close to danger instead of retreating.

This animalistic combat style also pairs beautifully with Silksong's combat-focused crests system. You are not locked into one identity, so I treated the Crest of the Beast as a situational weapon: a beast-mode switch for fights where aggression matters more than safe positioning.

Early Preparation: Getting the Drifter's Cloak

Before hunting the crest, I needed the Drifter's Cloak. I got it by finishing the Flexile Spines quest in the Far Fields. That reward unlocked the float ability, which is essential for reaching the crest area. If you skip this step, the route to the Chapel of the Beast becomes impossible in places.

Once the cloak was mine, I traveled to Hunter's March. My goal was the bottom-right corner of the region, where a cave mouth sits almost like a hidden invitation.

[Image: 6a9cafb34d67aed6fd37a67bXIKsD3fK07]

Entering the Chapel of the Beast

The cave led me to the Chapel of the Beast entrance, and I immediately felt the area's angry personality. Red orchids, thorns, and air currents filled the space. At first the left gate was closed, so I moved right and used the air current to float to a higher platform. That is where the real platforming test began.

[Image: 6a9cafbc4131cc6a9a19fd05gFlUUO0607]

I pogoed off the red orchids on the right, floated upward, and then let Hornet descend slowly while avoiding the red thorns on the left. The Drifter's Cloak made this feel less like a leap of faith and more like a controlled glide. Eventually I landed on the other side of the locked gate.

[Image: 6a9cafbf880bfa4acf729296Ei6WmzCz07]

A quick switch opened the gate permanently, so I could move left without repeating the whole sequence. That quality-of-life unlock was a relief, because the next room was not peaceful.

Facing the Savage Beastfly

Just beyond the gate, the Savage Beastfly boss was waiting. This fight felt like the crest's philosophy in enemy form: fast, relentless, and punishing if you hesitate. I kept my aggression short and focused on avoiding its swooping attacks rather than trying to trade hits. After it fell, the path to the left opened into a quiet chamber with a statue.

[Image: 6a9cafcc835c2bc0c5465fa3lYuPVlvO07]

I interacted with the statue, triggered the binding, and finally received the Crest of the Beast.

[Image: 6a9cafcedbd186db198e8b21AuHTwI9a07]

How the Crest Feels in Combat

The first thing I noticed was the new claw-like attack moveset. Hornet's strikes felt shorter, sharper, and more brutal. Basic enemies that previously required multiple hits started melting under the increased damage. The real joy came from Wild Fury mode. When I used the bind during combat, I stopped relying on a safe heal and instead leaned into the beast state. Every hit I landed returned a bit of health, which encouraged constant pressure.

This fits a simple but dangerous rule: the crest rewards you for staying in the fight. If you are confident enough to keep attacking, the life steal can keep you alive through encounters that would normally force defensive play.

The Downsides of the Crest of the Beast

It is not a perfect crest. After testing it across several zones, I found two big weaknesses.

First, Hornet's downward strike becomes much more angled than normal. In a game full of pogo challenges, that angled strike can make platforming sections feel awkward. The same move that helps in combat can hurt you when you are bouncing off mushrooms, spikes, or enemies over a bottomless drop.

Second, the bind change can throw off your instincts. The wild mode does not immediately heal you like a standard bind. If you are used to hitting bind as an emergency heal, you will need to unlearn that habit. Otherwise you may activate Wild Fury at low health and fail to recover because you stopped attacking.

The table below shows how I felt about the tradeoff:

Situation
Crest of the Beast performance

Dense enemy rooms
Excellent due to damage and life steal

Boss fights
Great as long as you stay aggressive

Precision platforming
Risky because the downward strike is angled

Emergency healing
Weak because bind does not instantly heal

When to Use the Crest of the Beast

My best recommendation is to switch to the Crest of the Beast right before a fight-heavy section. If a room is packed with enemies or a boss gate is ahead, equipping this crest gives you a serious offensive advantage. Once the battle is over and the path turns into a careful platforming sequence, I switch back to a more balanced tool like the Crest of the Wanderer.

That rotation helped me keep the best of both worlds: brutal damage when I needed it, and reliable movement when I did not. The Crest of the Beast became my favorite pocket weapon in Silksong, not my permanent identity. In a game that rewards flexibility, that kind of setup feels very natural.

Charm loadouts are such a personal part of the Silksong experience that half the fun is testing new arrangements between every bench. If you are planning a full run with the Crest of the Beast, it helps to know that the game itself is well worth the purchase for anyone who loves this kind of precise combat and movement. Since you will likely spend hours experimenting with these builds, snagging a good deal on the game leaves more room to enjoy every well-crafted zone without stressing over the cost.

Before you dive into Hornet's journey and start hunting down your favorite crests, it is worth checking which retailer offers the best rate for your region. You can compare prices here to make sure you get the most value out of your next adventure.

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  Silksong: How to Get the Curvesickle and Make Flying Enemies Regret Everything
Posted by: xtameembb - 09-05-2026, 10:03 PM - Forum: Introductions - No Replies

Let’s be honest: few things in Hollow Knight: Silksong sting more than a winged nuisance that dive-bombs from off-screen, lands one hit, and flutters away like it just won a tournament. That’s where the Curvesickle comes in. This guide walks through exactly how to hunt down the Curvesickle Tool, what hoops the game makes players jump through first, and why it is absolutely worth the detour.

[Image: 6a9b5e3fd2e0e205b0eeec51Al4GIqvZ07]

What Does the Curvesickle Actually Do?

The Curvesickle is an upgraded version of the Curveclaw. It gives Hornet a wider attack arc, better reach, and a much more forgiving hitbox against flying enemies. Unlike a lot of late-game gear, it doesn’t ask for a pile of Rosaries or a brutal platforming gauntlet. Anyone who already runs the Curveclaw and is tired of whiffing against fluttering pests will find it to be a straight upgrade.

Does that mean it solves every combat problem? Not quite, but it does remove one of the most annoying categories of enemies from the threat list.

Step One: Pick Up the Curveclaw

Before the Curvesickle can be acquired, players need to own the Curveclaw Tool. This is found in the Hunter’s March area, but getting there is not exactly a casual stroll.

From the Marrow, head to the top-right section. A path above the spot where Grindle is freed from his cell leads straight to an Ant Guardian. This boss fight can be brutal, especially without the dash ability. With the dash, however, Hornet can dart in, land a few hits, and back out before the Guardian finishes its wind-up. After the fight, continue right to meet Shakra for the map, then go up to find a Bench.

From the Bench, take the passage on the left and look for Mottled Skarr, an NPC who sells a few useful items, including the Curveclaw. But here’s the twist: if players arrive during the second or third act of the game, Mottled Skarr might already be dead. No shop, no purchase, no problem.

When that happens, leave the room, head upward, and find another passage on the left. There, a second Ant Guardian waits alongside a flying enemy. Defeat both, head left, and the Curveclaw will be sitting there for free. It’s almost like the game wants players to feel clever for skipping the price tag.

Step Two: Reach the Third Act

The second requirement is reaching the third act. This is the long part. It involves completing all the wishes, gaining access to Bellhome, and finding all the Fleas. Players who are still deep in exploration should not expect to grab the Curvesickle early; this is a mid-to-late game treat.

Once the third act is active, travel to the Far Fields Bellway Station and take the air stream upward. To the right, there’s a room with a target board out front. Inside, four hanging targets swing from the ceiling, and a non-hostile character instantly vanishes the moment Hornet enters.

This is where the Curveclaw earns its keep. Equip it and position Hornet so that a single use hits all four targets at the same time. If the positioning is off, the NPC stays hidden and the puzzle feels impossible. But line it up correctly, and the mysterious character appears, asks for the Curveclaw, and makes an offer that sounds like a scam but isn’t.

Why hand over a perfectly good tool? Because the game rewards the trade. Give it to him, leave, rest at a bench, and return. The Curvesickle will be lying on the ground, ready for the taking.

Worth the Trip?

The Curvesickle is one of those rare upgrades that feels generous. No Rosaries are required for the final exchange, and there’s no brutal climbing section after the trade. It simply takes the Curveclaw’s concept and makes it wider, meaner, and far more effective.

Feature
Curveclaw
Curvesickle

Attack range
Narrow arc
Wide arc

Cost
Purchase or free pickup
Free after trading

Best against
Ground and weak flyers
Swarming and fast flyers

Platforming required
Moderate
Minimal

The only real cost is time. Players need to reach the third act, solve a target puzzle, and trust a disappearing NPC. But for anyone who has ever screamed at the screen because a flying enemy dodged a fully charged attack, the Curvesickle is a must-have. So go get it, and let the winged pests learn what regret feels like.

The Curvesickle is just one example of how digging deeper into a game’s world can completely change how you play. Taking the time to discover hidden trades or secret paths often rewrites what you thought was possible, turning a frustrating encounter into a total breeze.

This sense of discovery isn't just satisfying in-game—it also translates to how we shop for the things that make gaming even better. Before dropping real money on a new controller, headset, or even the next title on your wishlist, it's always wise to check multiple sources and find the best deal out there. Securing top-tier gear for less is the ultimate real-world side quest.

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  How I Got Hollow Knight: Silksong's Cursed Ending While Bearing the Twisted Bud Curse
Posted by: xtameembb - 09-05-2026, 08:03 PM - Forum: Introductions - No Replies

Now that Silksong is out and I've had time to dig into it, I finally went after the Cursed ending. I had no idea what I was about to unlock, but after seeing a normal playthrough I decided to chase an obscure secret. It sounded exactly like the kind of weird, specific ending I wanted to see for myself. There is one brutal rule: if you have already entered Act 3, there is no way to get this ending without starting another save file. I was still in Act 2 and had not finished the Rite of Rebirth, so I had a chance.

[Image: 6a9a0cc1f819c2ae610fdff6qbE57Bew07]

The Setup I Almost Messed Up

Before I even began the Rite of Rebirth, I made sure I had these done. I would strongly advise doing all of this before you accept the curse, because after that you cannot heal, cannot change crests, and lose your tools.

Open the Bellway in the Citadel.

Open the Ventrica Station to the Bellway.

Obtain the Three-Part Melody to unlock the elevator.

Finish the second fight with Lace to unlock the final boss route.

Open the shortcut in the Cradle that leads to the Terminus.

Have at least seven masks total; I went in with eight, which felt just barely enough.

Whispering Vaults and a Long Descent

I started the Rite of Rebirth by heading into the Whispering Vaults. Below the Vaultkeeper's room there is a large area with shifting boxes on the right. I climbed the top right wall, found an open vault door, and stepped inside. The platforming wasn't too bad at first: wall jump up, head right, grapple a ring to open the floor. Then it turned into a downward gauntlet with Path of Pain-esque gears, spike dodging, and careful floating. Eventually I fell into Bilewater.

The murky maggot mixture was exactly as unpleasant as it sounds. I swam right beneath the cavern walls, jumped up, dropped into another hole, and ended up in even more worm water. I moved left, slipped under some platforms, and pushed through a mess of twisty, gnarly vines. Exploding critters and spike jumps tried to end me there, but I made it through.

At the end of that tunnel I found a Twisted Bud in a strange cradle. It went into my inventory and cried every time I opened it. I wanted it out, so I headed down to Shellwood.

Accepting the Curse

I had already finished the Rite of the Pollip quest, so I grabbed my poison pouch and returned to the hut where Greyroot was. The Twisted Bud bore a keen resemblance to what Greyroot had going on, so its involvement wasn't surprising. I interacted with Greyroot, accepted the Rite of Rebirth, and the crying parasite was placed inside Hornet. That cursed me.

[Image: 6a9a0cc44ff3624b55fd853f1Gvr6yWT07]

I broke out of the trapped room and immediately noticed the restrictions: no tools, no crest changes, and no healing. I did not finish the quest to remove the curse yet. Instead, I climbed all the way back up to the Citadel.

Fighting Grand Mother Silk with No Healing

This was the hardest part. I fought Grand Mother Silk with no healing and no tools. I had eight masks, which let me survive maybe three or four hits. My best tool was the dive kick. It hits twice when it connects and launches me high enough to dodge her needle projectiles.

I had to play extremely patiently. Every time she committed to an attack, I went for upward slashes. The moment I saw a claw strike coming across the screen, I backed off. I only dealt damage when it was completely safe.

[Image: 6a9a0cce88335d5169fc0789bCwLJOGG07]

Phase 2 didn't change the strategy much, but the lack of healing made stage hazards terrifying. Spikes and boulders could finish me if I stood in the wrong place. Pogoing off Grand Mother Silk's body became my best escape tool. The upward force plus Hornet's wings and cape let me dodge attacks and drift into a safer zone for a moment. After dozens of careful strikes, she went down. The binding cutscene was different: Hornet released the parasite from her body.

The Cursed Ending

Then it happened. As I bound to Grand Mother Silk, the parasite made its presence known. It seemed to absorb both Hornet and the higher being at once. Their bodies took on that same wooden-like appearance I had seen on Greyroot earlier. The parasite spread its roots through the entire kingdom and took over every living being within it.

[Image: 6a8e2f4ecea019b508e0dea426efa3QP07]

That was the Cursed ending. I didn't just bear a curse to get there. I cursed the entire world.

Experiencing that dark conclusion made me want to see every other ending Silksong has to offer, but unlocking them all takes serious time and patience. Between the grueling boss fights and the cryptic quest lines that branch into different outcomes, there's a lot of replay value hiding beneath the surface. For players who want to dive into the full range of Hollow Knight adventures or pick up similar metroidvania gems without stretching their budget, keeping an eye on game deals today can make building that collection much easier.

Whether you're chasing alternative endings, hunting down every collectible, or simply exploring new indie titles that scratch the same itch, being smart about when you buy is part of the fun. I've learned that waiting for the right moment to grab a game can open doors to experiences I might have otherwise missed. If you are looking to expand your library without overspending, checking out game deals today might just lead you to your next obsession.

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  Silksong Is Great, but Mina the Hollower Deserves Your Hype Too
Posted by: xtameembb - 09-05-2026, 04:07 PM - Forum: Introductions - No Replies

I’ll admit something embarrassing: for years, my entire online personality was just "Silksong when?" typed with increasing desperation. Now it’s 2026, and Hollow Knight: Silksong is finally out in the wild. The launch was so ridiculous that it crashed storefronts on multiple platforms because everybody tried to download it at the same time. More than 500,000 concurrent players on Steam? Three million copies sold in under a week? That’s not a game launch, that’s a digital stampede. But while Silksong soaked up every headline like a greedy little knight, another indie gem has been standing off to the side, tapping its tiny foot and waiting for attention. That game is Mina the Hollower.

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Let’s be real: Yacht Club Games doesn’t need my pity. These are the folks behind Shovel Knight, the game that basically kicked down the door for the entire 2010s indie boom. Before Hollow Knight even existed, Shovel Knight was the poster child for retro-inspired indie excellence. It sold millions, got a pile of expansions, and earned a permanent spot in "best games of all time" conversations. So when Yacht Club announced Mina the Hollower, I should have lost my mind immediately. Instead, I did what a lot of people did: I nodded politely and went back to refreshing Silksong threads. I regret that now.

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Mina the Hollower launched last Halloween, and it is not a Hollow Knight clone just because the word "hollow" sneaks into the title. It’s an isometric action-adventure game with heavy Game Boy Color energy, like The Legend of Zelda: Oracle of Seasons got dressed up in a little Victorian gothic coat and went looking for trouble. You play as Mina, an anthropomorphic mouse and inventor, which immediately earns points from me because mice in tiny hats are objectively charming. She’s trying to restore power to a cursed island, and between the fast-paced combat, interconnected levels, and MSX-style soundtrack, the whole thing feels like a lovingly preserved relic from an alternate 2001 where pocket gaming never grew up.

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The weird part? Yacht Club Games spent more than a decade without releasing a brand-new standalone IP. Let that sink in. Shovel Knight came out in 2014, and ever since, the studio has mostly tinkered with spin-offs and collaborations. Mina the Hollower is the first completely solo, original game from Yacht Club in ages. That alone should have made the launch a massive event. But Silksong’s shadow is long, and I guess being a mouse with a wrench doesn’t generate as many unhinged memes as a silent bug with a needle. I’m not saying it’s a conspiracy, but I am saying the hype machine has questionable taste.

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Let’s compare quickly, because both games deserve a fair shake.

Feature
Hollow Knight: Silksong
Mina the Hollower

Developer pedigree
Team Cherry, Metroidvania royalty
Yacht Club Games, Shovel Knight legends

Main character
Hornet, a fierce bug warrior
Mina, a mouse inventor in a tiny hat

View
Side-scrolling
Isometric

Vibe
Melancholy, vast, dreamlike
Cozy-creepy Game Boy gothic

Launch impact
Crashed digital stores
Deserved more noise, honestly

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Yacht Club originally ran a Kickstarter for Mina the Hollower back in 2022, then went quiet for what felt like forever. Now that the game is actually here, I hope it gets a legitimate shot at Game of the Year conversations. If you’re still on the fence, there’s a free demo available on modern platforms. Go play it. Give the mouse a chance. She’s been waiting patiently while we all screamed about Silksong, and honestly, she deserves the hype.

Maybe Silksong is the flashy headliner, but Mina the Hollower is the secret set you didn’t know you needed. Don’t let it pass you by.

If this comparison has sparked even a flicker of curiosity, now is the perfect time to carve out a weekend for Mina’s adventure—or to finally check what all the Silksong fuss is about. Indie gems like these reward patience, but they also reward a little smart budgeting before you hit that purchase button.

Fortunately, you don’t have to overpay to dive into either world. Whether you’re grabbing a launch discount, hunting down a seasonal sale, or stacking coupons for a digital storefront, a savvy shopper knows it always pays to find the best deal before committing. A few minutes of price-checking can be the difference between hesitating and happily losing yourself in a beautifully crafted new universe—so go give Mina the spotlight she’s earned.

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  Silksong: Wispfire Lantern Location and Father of the Flame Guide
Posted by: xtameembb - 09-05-2026, 03:40 PM - Forum: Introductions - No Replies

In Hollow Knight: Silksong, players who enjoy letting their tools do the heavy lifting should keep an eye out for the Wispfire Lantern. This hidden piece of gear is a real game-changer in combat, but getting it is no walk in the park. It sits in a tucked-away area that many players might miss on a first playthrough. Here is a full breakdown of what the Wispfire Lantern does, where to find it, and how to take down the boss that guards it.

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What Makes the Wispfire Lantern Special

The Wispfire Lantern is not your average tool. Once equipped, its passive effect constantly summons fireballs that automatically track nearby enemies. That means Hornet can keep moving and dodging while the lantern chips away at whatever is trying to ruin her day. It is especially handy against swarms of smaller bugs or enemies that like to keep their distance.

Of course, every silver lining has a cloud. The big downside is the tool's heavy Silk consumption. Using the Wispfire Lantern means Hornet will have fewer hooks available for exploration. Those grappling hooks are crucial for platforming and reaching hidden ledges, so players have to ask themselves whether the extra firepower is worth the mobility hit. It is a bit of a double-edged sword, and different playstyles will feel that trade-off differently.

How to Reach the Wisp Thicket

The Wispfire Lantern is tucked away in a small zone called the Wisp Thicket. This little connector area links Underworks with Greymoor, giving Hornet a shortcut that skips the Blasted Steps entirely. That shortcut alone can save a lot of backtracking for anyone who finds it.

To get there, players should travel to Greymoor and climb the tower above the Halfway Home Inn. From there, head left into the area filled with balloons between the two towers. It sounds simple enough, but the actual entrance is easy to overlook.

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At that spot, players need to keep their eyes peeled for a hidden passage in the ceiling. Once inside, there is a small wooden staircase tucked into a corner. The passage is so dark that the staircase is barely visible, so it pays to slow down and look carefully. Missing it is a real pain in the neck, especially after a long trek through Greymoor.

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Once players make it inside the Wisp Thicket, a bench is immediately available to the right. Sitting down is a smart move because nobody wants to repeat the whole run if Hornet falls during the upcoming fight.

Defeating the Father of the Flame

After resting, players should keep heading west until they hit a dead end. That is where the Father of the Flame appears. This boss might look intimidating, but its pattern is manageable once players know what to focus on.

The Father of the Flame does not move around the arena. Instead, it relies on four Lanterns positioned around it to rain fireballs on Hornet. In the first phase, the goal is to jump and attack those Lanterns. Destroying them stops the boss from summoning more fireballs and brings the first phase to a close. It is a good idea to keep moving and strike between volleys, because standing still is a surefire way to get burned.

In the second phase, a large furnace emerges from the boss's chest. This furnace cranks up the number of fireballs the boss can summon, making the arena much more chaotic. The strategy does not change too much, though: players need to attack the furnace on the boss's chest until it is destroyed. Once that furnace goes down, the Father of the Flame is finished, and the Wispfire Lantern is finally up for grabs.

Is the Wispfire Lantern Worth It?

For players who love passive damage and do not mind trading some mobility, the Wispfire Lantern is worth its weight in gold. It shines in combat-heavy sections where extra fireballs can clear out enemies without Hornet needing to stop and swing her needle every two seconds. On the flip side, anyone who depends heavily on hooks for exploration might find the Silk drain more trouble than it is worth.

A quick summary:

Pros
Cons

Automatic homing fireballs
Heavy Silk consumption

Great for crowd control
Fewer hooks for exploration

Helps while dodging
Requires defeating a boss

Saves time in combat
Hidden location is easy to miss

At the end of the day, the Wispfire Lantern is one of those tools that rewards players who take the time to sniff out hidden corners of the map. The fight against the Father of the Flame can be a bit frantic, but the payoff is a unique passive ability that can change how combat feels. With the right approach, getting this lantern is less of a headache and more of a satisfying detour.

For players who enjoy the type of meticulous exploration that uncovers treasures like the Wispfire Lantern, the adventure doesn't have to end when the credits roll. There are plenty of titles on Steam that deliver that same mix of tight combat and rewarding discovery. Before grabbing your next purchase, though, it pays to do a little digging — a reliable steam deal finder can surface discounts you might otherwise overlook, making it easier to fill your wishlist without emptying your wallet. Just like timing your strikes against the Father of the Flame, waiting for the right sale can make all the difference.

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  How I Beat Trobbio in Hollow Knight: Silksong Act 2
Posted by: xtameembb - 09-05-2026, 09:30 AM - Forum: Introductions - No Replies

I have been diving back into Hollow Knight: Silksong in 2026, and the Act 2 encounter with Trobbio still feels like a high-stakes stage performance. The fight is not the hardest in the Citadel, but it demands patience, spacing, and a good read on pyrotechnic tells. In this guide, I will share how I located Trobbio's arena, prepared my loadout, avoided his most dangerous attacks, and claimed the Claw Mirror reward without relying on risky maneuvers.

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Finding Trobbio's Stage and Preparing

The first time I reached Trobbio's stage, I entered from the Whispering Vaults at the bottom right of the Citadel. That route is dramatic, but it makes the runback unnecessarily long. Before starting the fight, I explored to the left and unblocked the return passage to the Choral Chambers. From there, I jumped down to the Bench area in the Grand Bellway and rested. This gives you a much shorter return route and also lets you use the Bellway if you need to grab anything else before Act 2.

For equipment, I tested a few crests and ended up preferring the Reaper crest. A slow and steady approach works well against Trobbio, because many of his attacks are designed to punish aggressive players. The Reaper crest helped me regenerate Silk more quickly and gave some extra range on my attacks, which made it easier to strike from safer positions. There are no mandatory Tools for this fight, so take whatever you enjoy using most. The key is not your loadout, but your ability to stay calm while the stage itself seems to explode around you.

Trobbio's Attack Patterns and How I Avoided Them

The tricky part of Trobbio is that his attacks grow more intense as the fight continues, even though the core patterns stay consistent. The move I respect the most is his tornado spin. Whenever Trobbio starts spinning, I immediately leap into the air and use a pogo attack on his head. I usually land one hit and then dash away, because the follow-up can send a tornado out from each side. If I stay above him during that follow-up, I can sometimes squeeze in one or two more hits, but I never get greedy.

When Trobbio dips beneath the stage, I follow his movements and try to get a single strike when he emerges. However, if the center of the stage starts trembling, he may throw out exploding projectiles instead of popping up. In that situation, I stick to a pogo if I am attempting any attack near the center. Along other parts of the stage, I can reliably expect Trobbio himself to emerge, which creates a safer opening.

While on stage, Trobbio also throws bombs. These are usually easy to avoid once I pay attention to where they land. The explosions can spread in vertical or horizontal lines, so I avoid standing on those lines. I can hit the bombs away with my needle, but I rarely bother because it is not necessary. His firework attack places five fireworks around the stage. These look intimidating, but they are also easy to avoid if I keep an eye on the floor. Later in the fight, Trobbio introduces a series of pyrotechnic blasts from beneath the stage. I simply move or dash away from any spouts I see rumbling. The damage radius is slightly larger than it looks, so I give those blasts extra space.

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I also learned not to fear contact damage too much. Trobbio's special attacks deal two masks of damage, but running into Trobbio himself only costs one mask. That is important because a single accidental touch is not a run-ending mistake. The real danger is the tornado and the overlapping pyrotechnics, which can snowball into a bad situation quickly.

A Safe, Patient Strategy

The best way I found to beat Trobbio is to keep my focus on his attacks and only strike when I have a clear opportunity. This is slower than playing aggressively, but it is reliable. I treat the fight like a recital: let Trobbio perform, watch the stage, and answer only when safe.

For healing, I wait to see what attack he is doing and then look for a clear window. Healing in the air on either far side of the stage is usually my safest bet. Those corners give me a little distance from the center-stage pyrotechnics and make it easier to react if Trobbio begins his spin. I also try to heal after dodging the tornado follow-up, because that is one of the moments when Trobbio has the longest recovery.

Reward: Claw Mirror and Tragedian Achievement

After I finally upstaged Trobbio, I received the Claw Mirror. This reward lets Hornet deal damage while Binding to heal, which opens up a more aggressive healing rhythm for later fights. It also creates a more convenient path to parts of the Whispering Vaults and unlocks the Tragedian achievement. The Claw Mirror is not mandatory for Act 2, but it is a nice boon if you enjoy using Bind. Even if Trobbio is not your first objective, the fight is worth doing for the utility and the shorter route.

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Final Thoughts

Trobbio's boss fight is theatrical, but it is not unfair. The stage hazards can feel overwhelming at first, especially when fireworks, bombs, and tornadoes appear close together. Once I slowed down and focused on positioning, the encounter became much more manageable. Use the Grand Bellway Bench to shorten your return, equip the Reaper crest if you want extra Silk regeneration and range, and avoid the tornado above all else. With patience, Hornet can definitely steal the spotlight and walk away with the Claw Mirror.

Like the best Hollow Knight fights, Trobbio is a reminder of how rewarding it is when a game respects your patience and rewards your awareness. That same sense of discovery is what keeps me hunting for other titles with polished, intense encounters and memorable boss design.

If you are looking to add games like this to your collection without breaking your budget, checking the best game deals at DealNest is a solid starting point for finding discounts across a wide range of genres, from sprawling action RPGs to hidden indie gems.

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  Indie Game Sequels That Broke The Mold In 2026
Posted by: xtameembb - 09-04-2026, 03:35 PM - Forum: Introductions - No Replies

Indie game sequels occupy a strange corner of gaming. They pop up less often than triple-A franchises because independent studios usually prefer chasing a brand-new fever dream rather than revisiting an old one. Yet when an indie sequel does land, it often humiliates the original like a speedrunner demolishing a tutorial level. As 2026 keeps rolling, the conversation is still dominated by two very different beasts: Blue Prince and its puzzle-box charm, and Hollow Knight: Silksong, the sequel that spent years turning anticipation into an art form.

The rule of thumb here is wonderfully forgiving. Sequels, prequels, and even remakes all count if they add enough. That generous definition allows some truly spectacular glow-ups to enter the list.

?️ Amnesia: The Bunker

The Amnesia franchise had a bumpy relationship with follow-ups. A Machine for Pigs disappointed, and Rebirth was a step forward without fully sticking the landing. Then Amnesia: The Bunker arrived and reminded everyone why the original was so terrifying.

Set in a World War I bunker, this one drops players into a survival horror pressure cooker. Generators tick down, supplies run dry, and a relentless monster turns every corridor into a panic attack. Because so much is randomized, no two runs feel identical. It is brutally hardcore, which means it is not for everyone, but that is exactly what indie horror should do. Compared with mainstream horror giants that try to welcome every possible player, The Bunker feels wonderfully hostile.

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?️ Trials HD

Trials might be the most underrated platforming series in existence. Its roots are humble: free Java and Flash games that asked players to balance a dirt bike over increasingly sadistic obstacles. Then Trials HD landed on Xbox 360 in 2009 and became a breakout hit for one simple reason: analog controls.

Older games used a keyboard, which meant players got full throttle or nothing. Trials HD let riders ease the trigger anywhere from one to ninety-nine percent, turning clumsy digital inputs into a gloriously precise balancing act. The tracks were superb, the replay value was endless, and the game became one of Xbox Live Arcade's highest sellers. It was so good that Ubisoft swooped in and acquired developer RedLynx just before Trials Evolution launched. A tiny browser-game studio suddenly became a major player.

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? Super Meat Boy

Before Super Meat Boy became a legend, the original Meat Boy was a Newgrounds Flash game testing the patience of anyone with a keyboard. The Xbox 360 sequel turned that simple concept into a massive, 300-plus-level platformer that demands pixel-perfect precision.

Playing as a literal block of meat means the movement is slippery in ways that initially feel like a prank. But once players nail the momentum, it becomes smooth, tight, and deeply satisfying. The content is ridiculous for an Xbox Live Arcade title: bonus characters, level variants, secret worlds, and an entire extra side area called Teh Internets. It is not a game for the faint of heart, but it remains one of the best platformers ever made.

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? Ion Fury

Indie prequels are rare, but Ion Fury made a strong case that more studios should try them. Its predecessor, Bombshell, was one of 2016's most poorly reviewed games. Ion Fury took that disaster and rebuilt the series as an old-school first-person shooter, channeling classics like Duke Nukem 3D and Shadow Warrior.

The levels are interconnected in ways that recall Half-Life, and the enemies are a joy to blast into scrap. Some players might argue the weapon roster could use more punch, but the glow-up from Bombshell to Ion Fury is still staggering. Turning a dud into one of the best retro shooters around is no small feat.

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? Yooka-Laylee and the Impossible Lair

The original Yooka-Laylee promised a revival of Nintendo 64 collect-a-thons but failed to capture the magic of Banjo-Kazooie. Expectations for a 2D sequel were low. Then Playtonic delivered something shockingly good.

Yooka-Laylee and the Impossible Lair nailed its platforming fundamentals. The real genius is the final level gimmick: players can attempt the Impossible Lair at any time, but completing main levels adds extra hits. Skilled players can even beat the game early, which is a beautifully confident design choice. It became one of the most underrated platformers of 2019 and a must-play for anyone who loves 2D movement done right.

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? The Binding of Isaac: Rebirth

A remake can be a sequel if it adds enough, and The Binding of Isaac: Rebirth added mountains. The 2011 original was already a top-tier roguelike, but its PC controller implementation was so rough that players still tell campfire stories about it. Rebirth fixed those issues and expanded the game into something monstrously replayable.

With its strange Newgrounds-flavored art and endless item combinations, Rebirth is often called the best roguelike ever made. The expansions only deepened the rabbit hole. Every run feels like opening a cursed toy chest and discovering something new, broken, or deeply unsettling.

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?️ Hollow Knight: Silksong

The wait became a meme, but Silksong finally arrived and somehow exceeded expectations. It takes the original Hollow Knight and improves nearly every aspect: movement, soundtrack, combat, and the sheer density of secrets. For a twenty-dollar game, the amount of content is almost rude. There is a secret area that players can completely miss unless they clear all the wishes, which is exactly the kind of hidden reward fans adore.

Available on Xbox Game Pass, Silksong is an easy recommendation. It may have shattered player-count records and broken industry rules, but the list does not crown it number one. There is another game sitting on a different level entirely.

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? Baldur's Gate 3

Every decade or so, a game arrives and rearranges the furniture of the entire industry. Baldur's Gate 3 is that game. Larian Studios is not indie in the bedroom-coder sense, but it remains independent of major publishers. The studio bet everything on Divinity: Original Sin and would have gone bankrupt if that gamble had failed.

The result is one of the best RPGs ever made: endless player choice, superb writing, immense content, and a combat system that some players find a bit too safe for a D&D adaptation. Even with that criticism, the rest of the game is essentially flawless. It showed the industry how a quality RPG should be built and will influence games for years to come. It is the best game of the decade so far, and the greatest indie game of all time.

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Sequel
What It Improved
Vibe

Amnesia: The Bunker
Survival horror tension
Relentlessly terrifying

Trials HD
Analog precision
Frustrating but addictive

Super Meat Boy
Scale and controls
Brutally smooth

Ion Fury
Genre redemption
Old-school loud

Impossible Lair
Level design
Shockingly clever

Isaac: Rebirth
Content and polish
Endlessly cursed

Silksong
Everything
Hyped and delivered

Baldur's Gate 3
RPG greatness
Industry-changing

What makes this list so remarkable is that most of these titles cost far less than the typical AAA release, yet they deliver some of the most memorable experiences gaming has seen in years. For players who want to chase down these hidden gems — or revisit the classics mentioned here — keeping an eye on price tags is part of the fun.

If you are looking to expand your library without stretching your budget, knowing where to buy cheap games can make all the difference. DealNest is a handy place to start when you want to spot discounts and grab quality indie titles for less.

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  Hollow Knight: Silksong Crowns Xbox Game Pass's Unstoppable 2025 Hot Streak
Posted by: xtameembb - 09-04-2026, 01:36 PM - Forum: Introductions - No Replies

The arrival of Hollow Knight: Silksong on Xbox Game Pass felt less like a routine catalog update and more like a long-awaited coronation in the depths of Pharloom. For subscribers, the moment carried the weight of a seven-year held breath finally released. The value of a subscription service often ebbs and flows, but through 2025, Xbox Game Pass had been moving like a river in full flood, carrying each new release past expectations with an almost gravitational pull.

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That momentum began at the end of January with Citizen Sleeper 2, a quiet but brilliant narrative sequel that earned glowing reviews. From there, the floodgates opened. Avowed, Clair Obscur: Expedition 33, Blue Prince, Doom: The Dark Ages, and Abiotic Factor each arrived as day-one additions, turning the service into a rolling showcase of critical and commercial hits. Other recent winners like Gears of War: Reloaded and The Alters kept the streak alive through the middle of the year.

Game Pass 2025 Standout
What It Brought

Citizen Sleeper 2
Emotional sci-fi storytelling

Avowed
Expansive fantasy role-playing

Clair Obscur: Expedition 33
Striking turn-based adventure

Blue Prince
Inventive puzzle design

Doom: The Dark Ages
Brutal, fast-paced shooting

Abiotic Factor
Co-op survival chaos

Gears of War: Reloaded
High-impact action

The Alters
Bold sci-fi decision-making

Then came Hollow Knight: Silksong. Available from day one to Xbox Game Pass Ultimate and PC Game Pass subscribers, it was not simply another title; it was the needle finally threading its way through the silk, a project whose long development had become the stuff of genre legend. Critics praised its engrossing atmosphere, precise platforming, and tough battles that demanded every ounce of patience.

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At the time of its launch, Silksong carried an average review score of 91 on OpenCritic, making it one of the highest-rated releases of the year. The only game ahead of it in the day-one Game Pass class was Clair Obscur: Expedition 33. Silksong shared its 91 with Donkey Kong Bananza and Split Fiction, placing it in rarefied company. But the number was not static. Because Team Cherry did not distribute review copies, critics started their journeys at the same moment as everyone else. The score moved like a kite in a shifting wind, briefly rising toward a perfect 100 before settling lower as more voices rolled in.

That volatility only added to the drama. For a short window, Silksong stood as the highest-rated game of all time, a title that carried as much irony as honor. Then the average slipped to 98, then 94, then to its early resting point of 91. Even so, the game remained a lock for the upper tier of the year, and its success deepened the perceived value of Ultimate and PC Game Pass subscriptions.

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For players exploring Pharloom, the world felt both intimate and hostile, a labyrinth stitched together with light and shadow. Each dash through thorny passages and each duel with a towering guardian felt like a conversation between the game and the person holding the controller. That kind of connection is not easily manufactured, which is why Silksong became the crown jewel of an already extraordinary year.

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As the calendar turns toward 2026, the question is not whether Xbox Game Pass can remain relevant, but whether any future lineup can match a year when the service seemed to operate with the inevitability of a comet that refuses to dim. The library has grown richer, and the bar has risen. Hollow Knight: Silksong did not simply join the catalog; it stitched itself into the fabric of why the subscription mattered in the first place.

Of course, the very nature of a subscription library is that it breathes and shifts. Titles rotate, and even a celebrated masterpiece like Silksong will eventually cede the front page to something new. For many players, that quiet moment of farewell is also the moment their attention turns elsewhere — toward the wider ecosystem of PC gaming, where permanent ownership and frequent sales offer a different kind of satisfaction.

Keeping track of which prices have genuinely dropped and whether a worthwhile discount is actually on the table can quickly turn into a full-time chore, though. Rather than refreshing store pages by hand, more and more players are turning to a dedicated steam deal finder like the one featured at DealNest, a practical way to surface the best promotions across Steam and keep a healthy backlog without overspending. It is a small companion that quietly complements the binge-driven rhythm of Game Pass — when the subscription catalog moves on, the hunt for hidden gems continues, and the savings only make the discovery feel sweeter.

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