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  Borderlands 4 in 2026: Was It Really the Best Looter Shooter?
Posted by: xtameembb - 09-19-2026, 06:39 AM - Forum: Introductions - No Replies

I still remember my first trip to Pandora. The guns, the jokes, the endless loot. Now it's 2026, and Borderlands 4 has been out for a while. When the reviews first dropped in September 2025, they were overwhelmingly positive. Metacritic: 84. Open Critic: 87. That's a clear step up from Borderlands 3, which sat at 81 and split the fanbase. It's not quite enough to dethrone Borderlands 2 at 89, but it's close. And after putting in dozens of hours myself, I think the real story is more interesting than a number.

[Image: 6aadd3049009960c934f53b8iQ4X0KhN07]

The Scores Don't Tell the Whole Story

Let's get the numbers out of the way. Here's how the mainline games stack up on Metacritic:

Game
Metacritic Score

Borderlands 2
89

Borderlands 4
84

Borderlands 3
81

On Open Critic, Borderlands 4 sits at 87. That's a strong debut. It means Gearbox didn't just avoid another Borderlands 3 situation—it actually won back a lot of trust. But scores are snapshots. The real question in 2026 is whether the game still feels great after the honeymoon phase. For me, it does. Mostly.

What Reviewers Loved

When the embargo lifted, some outlets went wild. XboxEra gave Borderlands 4 a perfect score. Reviewer Jesse Norris called it the best looter shooter he's ever played. He said he had no major faults, only a few minor gripes—like how long bodies take to disappear when you want to grab the loot underneath them. Outside of that, he called it a masterpiece and said he could easily see himself putting in another thousand hours over the years.

Screen Rant's Brandon Key gave it a 9/10. He wrote that it was the most fun he's ever had with the series. Charming writing, great characters, smooth gameplay, and a consistent loot rush pushed him to do 'just one more' mission into the wee hours of the morning over and over. That's the Borderlands promise, right? One more mission. One more legendary. One more level.

VGC's Jordan Middle gave it a 4/5. He called it a great RPG shooter with rewarding, engrossing gameplay. He did have some criticisms: bland new characters and a pointless grappling hook took some shine off. But he also said the sheer amount of fun couldn't be overlooked. For him, Borderlands 4 reminded him why he was such a big fan of the original two games, and it learned from the mistakes of 3.

[Image: 6aadd30741e98de421b4af95s5Z1B8AG07]

Randy Pitchford Called It

Gearbox co-founder Randy Pitchford was never shy about his confidence. At Gamescom 2025, he said, 'I'm not just confident, but absolutely convinced that Borderlands 4 is the best Borderlands game we've ever made.' He talked about how past games pushed boundaries too far in one direction or another, and how Borderlands 4, knowing those boundaries, could commit to 'this perfect centre space.'

In 2026, that quote looks less like hype and more like a mission statement. The game didn't just review well—it seems to have brought back the magic that made the first two games so beloved. It's not a flawless victory, but it's a meaningful one.

Launch Details and Platform Notes

Borderlands 4 launched on PC on September 11, 2025. It came to PS5 and Xbox Series X/S on September 12. The Nintendo Switch 2 version arrived on October 3. Now that we're in 2026, every one of those versions is out in the wild. If you were waiting for the Switch 2 release, you've had plenty of time to dive in. The staggered launch meant PC players got a tiny head start, but the wait wasn't brutal.

My Personal Take as a Longtime Vault Hunter

I've been playing Borderlands since the original. I loved Borderlands 2. I liked Borderlands 3, but I understood why it divided people. The writing was hit-or-miss. The villains didn't land. The endgame felt off. Borderlands 4 feels like a course correction. The gunplay is smooth. The loot loop is addictive. The world is packed with things to shoot, loot, and build around. I've had multiple nights where I told myself I'd stop after one more mission—and then the sun came up.

Do I agree with every review? No. The new characters aren't all winners. The grappling hook isn't essential. But those are small dents in a very sturdy vault door. The core loop is the best it's been in years. If you bounced off Borderlands 3, I think this is the one that brings you back.

Pros
Cons

Rewarding, engrossing gameplay
Some bland new characters

Charming writing and great characters
Pointless grappling hook, according to some

Smooth gunplay and a consistent loot rush
Minor loot-grab annoyances

Best fun in the series for many reviewers
Doesn't quite beat Borderlands 2's 89

The Verdict in 2026

So where does Borderlands 4 land? It's not the highest-scoring game in the series. Borderlands 2 still wears that crown with an 89. But Borderlands 4 is a huge step up from 3, and it's one of the most fun looter shooters you can play right now. The reviews were strong. The word of mouth has been strong. And with all platforms available in 2026, there's no reason to wait.

If you're a solo Vault Hunter, you'll find a satisfying campaign and a loot treadmill that respects your time. If you're a co-op fiend, you'll find chaos, explosions, and that classic 'just one more' energy. For me, Borderlands 4 is a reminder of why I fell in love with this series. And that's worth more than a few Metacritic points. ???

There's one more practical angle worth mentioning, though. Looter shooters are long-haul commitments, and between the base game, the expansions, and the steady drip of cosmetic packs, staying current gets expensive fast — especially if you're buying in on more than one platform. If you'd rather let a deal come to you than spend your evenings refreshing store pages, DealNest is worth a bookmark.

It's a small thing, but it changes how a purchase feels. Paying less up front leaves room for a second copy for a co-op partner, or for whatever looter shooter lands next on your wishlist. A good deal doesn't make a great game better — it just makes saying yes a lot easier.

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  Silksong's Multibinder: Is This 880-Rosary Tool Worth It in 2026?
Posted by: xtameembb - 09-19-2026, 04:25 AM - Forum: Introductions - No Replies

I've been grinding through Pharloom since Hollow Knight: Silksong launched, and I still see folks in chat asking the same question: is the Multibinder worth 880 Rosaries? After testing it in multiple boss fights and defensive builds, I can say it's not a no-brainer. It's a blue Tool sold by the vendor in Bellhart, and its description is vague enough to make you scratch your head. So let me break down exactly what it does, when it shines, and whether you should bite the bullet in 2026.

[Image: 6aadd2fd832dbd8a083a7aecCf6j08Ne07]

What the Multibinder Actually Does ⚔️

When equipped, [Image: 6aadd2fe63c960db1c596e685kXMgAml07] Multibinder replaces Hornet's default 3-mask heal with a 4-mask heal for the same amount of Silk. That sounds like a straight upgrade, right? Not so fast. It nearly doubles the time it takes for the healing animation to finish. Worse, it locks Hornet in place for the entire duration, and you cannot cancel the animation midway. If you're used to quick panic heals, this thing will feel like trying to park a bus in a tight alley.

The heal isn't delivered all at once. Multibinder heals 2 masks twice in quick succession, one after the other. So you get a first chunk, then a second chunk. That two-part structure is the key to understanding its value.

Feature
Default Bind
Multibinder

Masks healed
3
4

Silk cost
Same
Same

Animation length
Baseline
Nearly double

Can cancel?
No
No

Heal split
Single 3-mask heal
Two 2-mask heals

Interruption result
0 or 3 masks
0, 2, or 4 masks

[Image: 6aadd3071f9a2e13df5267a2LGhcDS8e07]

The Hidden Advantage: 0, 2, or 4 ?

Here's where Multibinder earns its keep. Because the heals are separated into two parts, if you get interrupted during the second 2-mask heal, the first 2-mask heal still counts. That means you end up with either 0 heals, 2 heals, or 4 heals. Compare that to Hornet's default healing: if you're interrupted during the Bind animation, the whole thing is nullified. You get either 0 or 3 heals. No in-between.

In a tough boss fight, that in-between can be the difference between life and death. I've had moments against aggressive bosses where I knew I couldn't finish a full default heal, but Multibinder's first 2-mask chunk landed before a hit connected. It's not pretty, but it's a safety net. For defensive players, this is the whole ballgame. I also noticed that the first 2-mask heal comes out faster than the default 3-mask heal, which means you can sometimes sneak in a partial heal when the boss gives you just a sliver of breathing room. Your mileage may vary, but that alone has saved my bacon more than once.

Best Pairing: Warding Bell ?️

Multibinder is situational, and it shows its value best when you pair it with the right Tools. The Warding Bell is an early-game Tool that is very easy to get, and it pairs extremely well with Multibinder. [Image: 6aadd30fd30a991301bef324Jig5XqRt07]

[Image: 6aadd310c78568b90d2b6ed60C9i9ivb07] Warding Bell protects Hornet from taking damage while healing, but it does not stop the healing from being interrupted. That sounds like a mismatch, but it's actually a match made in heaven. As mentioned, Multibinder heals in two parts. If you're interrupted during the second part, Warding Bell protects you from damage while still letting the first 2-mask heal register. And because Multibinder's initial 2-mask heal is faster than the default 3-mask heal, you get a real chance to restore health in situations where you otherwise would've been interrupted.

In plain English: Warding Bell buys you the time to get the first chunk, and Multibinder makes that first chunk count. It's a solid one-two punch for players who like to play defensively. If you're the kind of player who blocks first and asks questions later, this combo is right up your alley.

The 880-Rosary Question ?

Now for the elephant in the room: the price. Multibinder costs 880 Rosaries from the Bellhart vendor. [Image: 6aadd3196e4b3a9eebd58892hwAZpsCK07]

Farming 800+ Rosaries in the early game is possible, but it requires a significant time investment. If you're not immediately planning to use Multibinder in your build, it's hard to justify spending that much. I've seen players blow their entire savings on it and then realize they prefer a more aggressive playstyle. That's a kick in the teeth. You don't want to drop nearly a thousand Rosaries on a Tool that sits in your inventory collecting dust.

Since better farming locations open up as you progress through Silksong, it makes sense to wait until at least Act 2 to purchase the Multibinder. The Bellhart vendor will keep all of their stock up for sale throughout a playthrough, so there's no rush. You won't miss out by waiting. In 2026, with more guides and community testing available, the consensus is still that this is a situational pickup, not a must-buy. Take that with a grain of salt if you're a diehard defensive player, but for most folks, patience pays off.

Should You Buy the Multibinder? ?

If you're a defensive player who loves outlasting bosses and you already have Warding Bell, then yes, Multibinder can be worth the 880 Rosaries. It gives you a 4-mask heal, a safer interruption outcome, and a strong synergy with Warding Bell. For certain boss encounters, that extra cushion is no joke. It can turn a chaotic fight into a war of attrition that you actually win.

But if you're a rushdown player who rarely blocks and prefers dodging to healing, skip it. The longer animation will get you killed more often than it saves you. And if you're early in the game and strapped for Rosaries, wait until Act 2. There's no shame in putting it on the back burner.

Final verdict: Multibinder is a niche Tool with a high price tag. It's not a trap, but it's not a golden ticket either. For the right build, it's a lifesaver. For everyone else, it's a shiny blue Tool that can sit in the vendor's inventory until you're ready. And in Silksong, being patient is often the best upgrade of all.

The same patience that pays off when saving Rosaries for Multibinder applies to real-world gaming purchases, too. Whether you're waiting for a sale on Silksong itself or hunting for a deal on a new controller, timing is everything.

That's where this price tracking tool comes in. DealNest monitors prices across popular retailers so you can see when that game or accessory you've been eyeing finally drops to a price you're happy with. No more guessing whether a discount is worth it—just set your target and let it do the watching.

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  My Quest for Rune Rage in Silksong: Beating the First Sinner
Posted by: xtameembb - 09-19-2026, 12:18 AM - Forum: Introductions - No Replies

I’ll be honest with you: when I first set foot in Pharloom, I thought I had seen it all. But Silksong has a way of throwing curveballs. The Rune Rage skill? It’s a real game-changer, but getting it is no walk in the park. So grab your needle, because I’m about to walk you through exactly how I got my hands on this bad boy.

First things first: Silk Skills are Hornet’s bread and butter. They cost Silk, and the very first one you get is the Silkspear—required to free the Bell Beast. After that, it’s every bug for themselves. Rune Rage is one of those optional skills that can easily slip through the cracks if you’re not paying attention. It’s not tied to the main quest, so you could finish the game without ever knowing it exists. But where’s the fun in that?

So, how do you get Rune Rage? Simple: beat the First Sinner in The Slab. Yeah, I know, “simple” is doing a lot of heavy lifting there. The First Sinner is a tough cookie, but the payoff is worth it. Rune Rage summons multiple runes that pop up randomly on screen, then explode after a short delay. It’s fantastic when you’re swarmed by enemies bouncing around like popcorn. That said, because the runes appear randomly, it’s not exactly a precision tool. Sometimes it’s a hit, sometimes it’s a miss—such is life.

To use Rune Rage, just press the right button for your platform:

Platform
Button

PC
F

PlayStation
R1

Xbox
RB

And here’s a pro tip: you can pair it with other Silk Skills if you equip the Shaman Crest. Mixing and matching? That’s my kind of chaos.

Now, the journey to the First Sinner is a bit of a maze. You’ll need the Key of Apostate first. I found mine after some serious snooping, but once you have it, head to The Slab’s Bellway. Go up to the room above it, and you’ll spot a lock that’s begging for that key. Open it, and you’re in.

From there, it’s exploration time. But if you want to skip the scenic route, here’s the path I took:

Climb down until you see an opening to the right.

Go right, climb up, then go right again until you find a spot to descend.

Head down, and you’ll spot a bell cage with chains locking it shut.

When you inspect that bell, you get a chilling prompt: “Penitent, First of the First. Guilty of the sin of apostasy. Penance by constriction. Absolution denied.” Talk about a warm welcome. Curiosity got the better of me—as it always does—so I broke the locks and set the prisoner free.

Big mistake? Maybe. Because out comes the First Sinner, and they are not happy. The boss fight is intense. There are plenty of rooms to dodge into, but the First Sinner is quick and hits like a truck. I can’t tell you how many times I got clipped by those fast attacks. But after a few tries—okay, more than a few—I finally took them down.

Once defeated, you get a prompt to “Accept.” Don’t be scared. Accepting rewards you with the Rune Rage Silk Skill—the exact same ability the First Sinner used against you. Poetic justice, if you ask me.

So there you have it. Rune Rage is a beast of a skill, perfect for crowd control, even if it’s a bit unpredictable. Just remember: patience, practice, and a whole lot of Silk. Now go out there and show Pharloom what you’re made of.

Happy hunting! ?️

Speaking of hunting, chasing down hidden skills like Rune Rage is exactly the kind of thing that keeps me coming back to games like this—there's always one more secret tucked away behind a locked door. If your backlog is anything like mine, though, the real challenge is finding the time (and the budget) to play everything worth playing, especially when new releases keep landing week after week.

That's why I usually keep a tab on game deals today open while I play, so I can grab the next title on my wishlist without paying full price. DealNest rounds up the discounts in one place, which beats refreshing a dozen store pages every time a sale supposedly starts. Stock up cheap, then get back to the boss fights—Pharloom isn't going to explore itself.

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  Roach Guts Quest in Silksong: My 2026 Guide to Crull, Benjin, and Tacks
Posted by: xtameembb - 09-18-2026, 02:12 PM - Forum: Introductions - No Replies

Hey, fellow Hallownest wanderer! ? It's 2026, and I'm still hopelessly addicted to Hollow Knight: Silksong. If you're stuck in Sinner's Road, you've probably met Crull and Benjin, the two quirky bugs who want you to hunt down 10 Muckroaches. I remember my first run—I died more times to those roaches than I'd like to admit. But trust me, the reward is a game-changer. So grab your needle, and let's dive into the Roach Guts quest.

[Image: 6aac817e24625087d5e5c30fiAX5RV9r07]

Where to Find Crull and Benjin

First things first: you need to reach their hut. It's in the top right corner of the room, east of the broken Sinner's Road bench. To get there, you'll need Cling Grip (Wall Jump) on the left side of the room, then pogo off the floating spikes, and finally use Drifter's Cloak (Float) to glide into their little abode. It's like threading a needle while riding a unicycle—tricky but doable. Once inside, talk to the two bugs, and they'll ask you to slay 10 Muckroaches and collect their guts. Sounds gross, right? But the payoff is sweet.

The Best Muckroach Farming Spot

Muckroaches are scattered all over Sinner's Road, but the most efficient farming location is in the long tunnel directly underneath the bench, to the left of the locked Green Prince. Here's my routine:

Rest at the Sinner's Road bench to set your respawn point.

Exit through the right exit.

Drop down to the bottom, then turn left.

You'll see three Muckroaches: two on the ground and one on top of a cage.

[Image: 6aac818934ad16b2f2e1fd55UQHW6OH007]

Kill them, and collect the Roach Guts that drop from their carcasses. Rinse and repeat until you have 10. It's a bit like collecting eggs from a very angry chicken coop—you have to be fast, or you'll get pecked. Each run takes about a minute, so you'll have your 10 guts in no time.

[Image: 6aac818b089f48b05fd4a6e3ofETIr7Q07]

The Reward: Tacks Tool

Once you've got 10 Roach Guts, return to Crull and Benjin. They'll reward you with the Tacks tool—a Red Tool that functions like caltrops. Hornet can throw them on the ground, and enemies who step on them take damage. You get 6 charges, and each charge costs 8 Shell Shards to restore at a bench.

[Image: 6aac8194f0c81f5409b3c9e3OyiC2aec07]

Every time you use Tacks, Hornet throws out 4-5 caltrops, each dealing roughly half a Needle hit's worth of damage. It's like scattering a handful of tiny, explosive jacks on the floor—enemies step on them and immediately regret their existence. I've used Tacks to turn entire arenas into a hazard zone, especially against slow, grounded bosses. It's not just a tool; it's a tactical nuke in your pocket.

[Image: 6aac819683cdcdc26d28c118z18Hpf1D07]

Tips and Tricks

Farm efficiently: The tunnel under the bench is the best spot. Just keep resting and re-entering.

Watch your step: Muckroaches can be surprisingly aggressive. Use your needle's range to your advantage.

Save Shell Shards: Restoring Tacks charges can get expensive, so use them wisely.

Boss fights: Tacks shine against bosses like the grounded ones in Sinner's Road. Lure them onto the caltrops and watch their health melt.

Combine with other tools: Tacks work great with area-denial tools or long-range attacks.

Final Thoughts

The Roach Guts quest is one of the most rewarding side quests in early Silksong. It's a bit grindy, but the Tacks tool is absolutely worth it. In 2026, with all the patches and updates, this quest remains a must-do for any serious player. So go out there, hunt some roaches, and turn the battlefield into a pincushion. Happy hunting! ?

If you're planning to pick up a copy of Silksong, its soundtrack, or another title to play between boss attempts, prices can vary a lot between storefronts. DealNest keeps track of current offers and discounts, so it's easy to compare before you buy. You can head over to DealNest to find the best deal and keep more of your budget for the games you actually want to play.

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  Silksong: A Brutal, Beautiful Homecoming After Seven Years
Posted by: xtameembb - 09-18-2026, 02:00 PM - Forum: Introductions - No Replies

Almost seven years. That's how long I waited for Silksong. When it finally dropped in 2026, I felt a mix of excitement and dread. After all, Hollow Knight built a legacy that's hard to follow. But Silksong isn't just more Hollow Knight. It's a different beast entirely—one that throws you into the deep end and laughs as you drown.

[Image: 6aac81875bb05301afe4bb5czhJGwIab07]

The Early Game Doesn't Hold Your Hand

Hollow Knight eased me in. The Gruz Mother was a joke, and most early bosses only did one mask of damage. Silksong? It throws you right into the deep end. No easy bosses, no gentle learning curve. I died more times in the first hour than I care to admit. The enemies hit like a truck—two masks of damage from regular bugs? That's just rude. And there's no tutorial. Team Cherry basically said, 'You played Hollow Knight, right? Good luck.' ? The game itself seems to mock me with every two-mask hit.

Money, Money, Money

In Hollow Knight, I was swimming in geo. In Silksong, rosary beads are like gold dust. Want a map? That'll be a few hundred. A bench? More beads. A simple key? You get the idea. I've found myself farming the same poor enemies over and over, and I swear they recognize me now. 'Oh no, it's that broke bug again.' ? I've never felt so poor in a video game.

[Image: 6aac8193e2a92ec672e48371eHNVjtzj07]

Where Are the Mask Shards?

I found two mask shards in my first few hours. Two! And one of them I had to buy. In Hollow Knight, they were practically falling from the sky. Here, they're hidden in the most obscure corners. It makes every two-mask hit feel like a death sentence. I've started to dread exploring new areas because I know I'll just lose my health and my beads. Seriously, where are they? I've resorted to hitting every wall and ceiling in hopes of a secret.

Pharloom Feels Alive

Hallownest was haunting—beautiful, but dead. Pharloom is bustling. There are NPCs everywhere, and they actually talk to you. Hornet speaks, so I feel a connection. I can do Wishes for them, learn their stories. It's a nice change of pace. Pharloom breathes with life, its NPCs chattering away about their hopes and fears. But don't let the liveliness fool you—the enemies are still out for blood.

[Image: 6aac819d8cf77ad8ea63afe1b6TY8jqC07]

A Wider Toolkit

Hornet plays differently. The crest system is a game-changer. I can choose a crest that suits my style, then customize it with tools. It feels like a proper RPG build. I've been experimenting with a beast crest that lets me go full aggro, but I might switch to something more defensive. The possibilities are exciting. It's much more strategic than Hollow Knight's charm system.

Secrets Within Secrets

Silksong is huge. And I mean huge. I've already found a secret room inside another secret room. Team Cherry is laughing at us, I'm sure. You have to hit every wall, look behind every waterfall. If you think you've found the secret, keep digging. There's probably another one. I'll let you discover the rest for yourself—just don't blame me when you get lost for hours.

Final Thoughts

Silksong is not Hollow Knight 2.0. It's a tougher, more complex, and more alive experience. It respects your skills but also punishes your mistakes. I'm only a few hours in, and I'm already hooked. If you're struggling, just remember: git gud. Or, you know, cry a little. Both work. You know the feeling.

Here's a quick comparison table:

Aspect
Hollow Knight
Silksong

Early game difficulty
Moderate
Brutal

Tutorial
Yes
No

Regular enemy damage
Mostly 1 mask
Often 2 masks

Currency
Plentiful geo
Scarce rosaries

Mask shards
Common
Rare and hidden

Atmosphere
Haunting, dead
Lively, bustling

Combat toolkit
Nail arts, spells
Crests, tools, customization

Secrets
Hidden walls
Hidden rooms within hidden rooms

So, yeah. It was worth the wait. But my thumbs hurt. And my pride. ?

If you're thinking about diving into Silksong yourself—or finally checking out Hollow Knight after all this talk—it helps to know you're not overpaying before you commit. DealNest is built for exactly that, offering a straightforward game price comparison so you can see current offers across different storefronts in one place.

Whether you're hunting for a discount on Silksong or just want to compare prices on other titles in your backlog, a quick stop at DealNest can save you a few bucks without the guesswork. It's a practical resource for deal hunters who'd rather spend less on the games and more on actually playing them.

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  Hollow Knight Silksong: Balm for the Wounded Quest Guide for 2026
Posted by: xtameembb - 09-18-2026, 04:56 AM - Forum: Introductions - No Replies

In 2026, Hollow Knight Silksong remains a maze of secrets, and the Balm for the Wounded quest is one of its most easily missed errands. This Act 2 side quest sends Hornet into Whiteward to find Sherma, a resident who has vanished from Songclave. For completionists chasing 100%, it is not optional. For everyone else, the rewards make it more than worth the detour. The quest also opens the door to another missing-person hunt, so players who skip it may find their Wish Board looking a little emptier than it should.

[Image: 6aac817e6eebaa2ae65f4495q6lOPo1f07]

How to Start the Balm for the Wounded Quest

The quest does not simply appear. Players must first discover Songclave in the north-eastern part of Choral Chambers in the Citadel. After activating the First Shrine bench in Songclave, they need to leave and then return. That small act of backtracking convinces the settlement to build a Wish Board. Songclave, in other words, waits for travelers to prove they are coming back.

Even then, the Wish Board will not offer Balm for the Wounded right away. It only appears after players complete the Building Up Songclave side quest. That task asks for a donation of 300 Rosaries to the Wish Board. It also requires visiting Whiteward one time. The entrance to Whiteward needs a key, but the key is easy to find to the right of the First Shrine bench in Songclave. Players should grab it before leaving. Blink and it is gone, and then they will be making a second trip.

Once Building Up Songclave is complete and Whiteward has been visited at least once by unlocking its door, players should return to Songclave. The Balm for the Wounded quest will be waiting at the Wish Board. Accept it, and the search for Sherma officially begins.

[Image: 6aac818badb48f5bf1c17d56DqMN8AKO07]

How to Find Sherma in Whiteward

Sherma can be found on the eastern side of Whiteward, northwest of the path that leads to the Underworks. A specific door leads directly to her location, but reaching it is the tricky part. Whiteward is a place that hoards its secrets like a miser, and the correct route is not always obvious.

Fortunately, the game offers a trail. While exploring Whiteward in search of Sherma, players will encounter an item of hers that can be interacted with. Doing so tracks her scent. This creates a visible path to her location, making the hunt much less of a headache. The scent trail practically takes players by the hand and leads them to the door mentioned earlier.

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After entering the door, players arrive in a tiny subsection of Whiteward. From there, they should proceed all the way to the right. Sherma is at the end. Once she is found, speak to her and exhaust her dialogue. This triggers a battle against a wave of enemies. There are five enemies in total, and they must all be defeated. After the fight, speak to Sherma again. Finishing that conversation concludes the Balm for the Wounded quest.

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Balm for the Wounded Quest Rewards

The first reward arrives immediately. Sherma hands over a Spool Fragment after being saved from Whiteward. A Spool Fragment is one of two parts that increase Hornet's Silk Meter. For combat-focused players, that upgrade is not just a nice extra. It is a direct boost to Hornet's toolkit, and it can make later fights feel noticeably smoother.

The second reward is a new quest at the Wish Board in Songclave. Completing Balm for the Wounded unlocks the Lost Merchant quest, which involves finding another missing character on the large map of Silksong. In other words, one rescue leads to another mystery. Players who enjoy the interconnected side stories of Silksong should pay attention, because this chain is easy to lose track of in a year crowded with new releases.

Reward
Details

? Spool Fragment
Handed over by Sherma immediately after the rescue. One of two parts that increase Hornet's Silk Meter.

? Lost Merchant quest
Unlocked at the Wish Board in Songclave. Sends players after another missing character.

✅ Completion progress
Required for a 100% completion run in Hollow Knight Silksong.

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Why the Quest Still Matters in 2026

By 2026, Hollow Knight Silksong has been picked apart by guide writers, speedrunners, and lore hunters. Yet Balm for the Wounded remains a common blind spot. The quest hides behind a donation, a key, a first visit to Whiteward, and a scent trail that only appears if players inspect the right object. That is a lot of invisible checkboxes. No shame in missing one.

For anyone returning to an old save or starting a fresh completion run, the order is simple. Build up Songclave. Visit Whiteward. Accept the Wish. Track Sherma. Clear the enemy wave. Claim the Spool Fragment. Then check the Wish Board again for the Lost Merchant. It is a short chain, but it reaches into multiple systems and rewards patient exploration.

In a game built on hidden paths and quiet tragedies, Balm for the Wounded fits right in. It asks players to slow down, follow a scent, and bring someone home. The Spool Fragment is the practical prize. The new quest is the hook. The real reward, as cheesy as it sounds, is one less empty chair in Songclave.

Anyone planning to keep grinding through Silksong's side content in 2026 is probably eyeing a few other Metroidvania releases to fill the gaps between patches and expansions. Tracking down genuinely good prices across storefronts can be its own kind of quest, which is where a deal aggregator earns its keep. Sites like DealNest game deals round up current discounts and price drops in one place, so you spend less time refreshing store pages and more time actually playing.

It's a small convenience, but a useful one for completionists who like to stack a backlog before diving into the next long rescue mission. Worth a look if your wishlist is longer than your wallet.

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  A Hornet's Guide to Every Simple Key in Silksong
Posted by: xtameembb - 09-17-2026, 05:58 PM - Forum: Introductions - No Replies

I still remember the first time I saw a Simple Lock in Hollow Knight: Silksong. It was a smug little door in the Deep Docks, and I had no key. I had Rosaries, a needle, and a bad attitude, but none of that mattered. What good is a key if you forget where the lock is? And what good is a lock if you never find the key? As of 2026, Pharloom has not gotten any kinder, so I am writing down every Simple Key location and every Simple Lock use I have found, so you do not have to backtrack through a thousand crawling tunnels like I did.

Simple Keys are single-use, which is why I treat each one like a precious secret. There are only four in the game, and each one opens a specific door. If you waste one, you will feel it. So let us walk through the keys first, then the locks.

The Four Simple Keys of Pharloom

Key #
Location
Cost or Requirement
What to Remember

1
Bone Bottom
500 Rosaries
Buy from Pebb the merchant

2
Sinner's Road
Double jump or clawline
Top northeastern corner, survive the ambush

3
Sands of Karak
Quick traversal before the path vanishes
Far east bench, body of a dead bug

4
The Wandering Merchant quest
650 Rosaries
Find Jubilana, then unlock her at First Shrine

1. Bone Bottom: Pebb's Price

The first key is the easiest to understand and the hardest to afford early on. I walked up to Pebb the merchant in Bone Bottom, and he wanted 500 Rosaries. That felt like a fortune when I was still learning how to survive. I farmed, completed wishes, and scraped together the cost. If you are short, do not rush into every locked door you see. Trust me, the key is not going anywhere.

2. Sinner's Road: The Top-Floor Ambush

Sinner's Road taught me that vertical exploration is its own kind of horror. The second Simple Key sits in the top northeastern corner. You need the double jump or the clawline to cling to walls and climb to the top. Hit the lever to access the top floor, and then get ready. Hornet is ambushed by a big enemy. I died twice before I learned its rhythm, but defeating it rewards the key. Who would have thought a simple climb could turn into a boss fight?

3. Sands of Karak: A Dead Bug's Gift

The third key is a test of speed and nerve. In the Sands of Karak, I had to hit a branch and move quickly before the path disappeared. Once I was far east, I kept going in the same direction until I reached a bench with a body on it. I grabbed the Simple Key from the dead bug. It is grim, but in Pharloom, grim is just another word for Tuesday.

4. The Wandering Merchant: Jubilana's Final Key

The last key comes from The Wandering Merchant quest. I found Jubilana, then returned to the First Shrine to unlock her as a merchant. After collecting 650 Rosaries, I bought the Simple Key. It is expensive, but by this point you should have a decent Rosary route. If you do not, hunt down wishes and sell what you can spare.

Where to Use Every Simple Lock

Now for the part that actually matters. A key without a lock is just a shiny regret. Here is where I used each one.

Deep Docks: The Bellway Door

From the Deep Docks Bellway, head right to the lower door. Attack the lever to go down deeper and enter the path below the Forge Daughter. At the end, there is a locked door that reveals a huge part of the Deep Docks. You can access this area later from Far Fields after acquiring certain abilities, but using the Simple Key here gives you a head start with exploration. I chose the early route, and it paid off.

Sinner's Road: The Green Prince's Cage

In the vertical room right next to the bench where Shakra is singing in Sinner's Road, I found the Green Prince imprisoned in a cage. Climb a few cages, then glide down the left to access the Simple Lock. The NPC asks Hornet not to free him, but you have to do it to trigger his quest. Sometimes being a hero means ignoring good advice.

Wormways: The Alchemist's Assistant and Sharpdart

Upon accessing Wormways, keep going left while avoiding the falling worms until a door eventually appears. This opens more parts of the area, lets you complete the Alchemist’s Assistant quest, and unlocks the Sharpdart skill. That skill is hidden behind a Needolin door that can only be reached by using the clawline and double jump abilities.

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Sharpdart is worth the trouble. It changes how you move and fight, and it makes some later platforming sections far less cruel.

High Halls: Rosary Cannon and Pale Rosary Necklace

The door in High Halls is easily accessed from the station location. Unlock the door and head inside to find an obstacle blocking the path leading up. Destroy and navigate the tunnels while avoiding the deadly wheels until you reach the end. There are two paths available. Head down first to get the Rosary Cannon, then go up to collect a lot of Rosaries and open a chest containing the Pale Rosary Necklace. I went up first once, and I regretted it. Learn from my mistake.

Final Thoughts

Simple Keys are not just items. They are choices. Each one forces you to decide which part of Pharloom you want to open early, and which part can wait. In 2026, with more players than ever crawling through Silksong, I still see the same question: where do I use this key? My answer is simple. Use it where it hurts least to wait, and where it helps most to explore now. For me, that meant Deep Docks first, then the Green Prince, then Wormways, and finally High Halls. Your path may differ, but at least now you know where every key hides. Good luck out there, and do not waste your Rosaries on regret.

If hunting down four Simple Keys taught you anything, it's that patience and a bit of planning stretch your resources further than impulse ever will. The same logic applies to building your library. Most of us have a wishlist full of games we'd happily play right now but not at full price, and waiting for the right moment to buy is its own kind of sequence break — you skip the sting and still get where you wanted to go. That's exactly the problem cheapest steam keys was built to solve, gathering discounted keys from reputable sellers into one place so you're not tab-hopping between storefronts comparing numbers.

DealNest keeps that comparison quick: browse current listings, check the price against what you'd pay on Steam directly, and buy only when the discount actually justifies it. It won't tell you which metroidvania to play next, but it can make the backlog cheaper to build while you wait for the next patch, DLC, or sale. Think of it as one more lock worth opening early — the only difference is that this one saves you money instead of Rosaries.

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  Borderlands 4 Reviews: A Redemption Arc or a Safe Bet?
Posted by: xtameembb - 09-17-2026, 12:01 PM - Forum: Introductions - No Replies

I've been a Borderlands fan since the original, and like many of you, I was left feeling a bit... underwhelmed by Borderlands 3. The humor felt forced, the villains were annoying, and the story just didn't land. So when Borderlands 4 was announced, I was cautiously optimistic. Now that we're in 2026 and the dust has settled, the reviews are in, and it looks like Gearbox might have actually pulled it off. But is it the massive improvement everyone hoped for, or did they play it too safe? Let's dive in.

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The Consensus: A Big Step Up from Borderlands 3

If you've been living under a rock, here's the scoop: Borderlands 4 is being praised as a course correction for the series. Our own review at Screen Rant boldly called it "the best game in the series so far." IGN said it's "the massive kick in the pants [the series] needed" after "fizzling somewhat with Borderlands 3." That's high praise, right? Even other outlets agree it's a step in the right direction, even if it's not perfect.

But here's where it gets interesting. GameSpot noted that Borderlands 4 fixing its predecessor's issues also works "to its detriment." They said, "Borderlands 4 is cranked so far in the other direction that the resulting game feels like a strange imitation of the series." Ouch. So, is it possible to overcorrect? Maybe. But from what I've seen, the core looter-shooter gameplay is still intact and satisfying, so I'm willing to forgive a little identity crisis.

The Villain Problem: Timekeeper vs. Handsome Jack

Let's talk about the elephant in the room: the antagonist. Borderlands 3 gave us the Twins, who were widely considered annoying and cringey. Borderlands 4 introduces The Timekeeper. According to GamesRadar, "The Timekeeper is a very safe antagonist – which is an improvement upon Borderlands 3's actively abrasive Twins, but still rather dull." So, not a home run, but at least he's not actively hated.

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GameSpot added that "Borderlands 4 seems to do everything in its power to make sure that its characters cannot be hated." Is that a good thing? Well, after the Twins, maybe a safe, inoffensive villain is exactly what the series needed. It's like they said, "Let's not make everyone mad this time." And honestly, I'll take dull over grating any day.

Open World and Gameplay: The Real Star

The big advancement here is the open-world design. Reviews are celebrating it as a high point. I've always loved the semi-open areas of previous games, but a full open world? That sounds like a dream. The gameplay is making significant strides, and many reviewers note that the series' typically irreverent humor comes out in the side content, while the main story is a bit more dramatic. That balance might be the key to pleasing both old-school fans and newcomers.

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Is It the Best in the Series?

Screen Rant's assertion that it's the best game in the series is particularly interesting, since Borderlands 2 has reigned supreme since 2012. Handsome Jack is a tough act to follow. The Timekeeper doesn't appear to be Handsome Jack-level compelling, but the gameplay iteration seems to have picked up the slack. So, can a game with a "safe" story and a "dull" villain still be the best? If the gameplay is that good, absolutely.

Let's break down the pros and cons as I see them based on the reviews:

Pros ✅
Cons ❌

Open-world design is a delight
Story is safe and unremarkable

Gameplay improvements are significant
Villain is dull compared to Handsome Jack

Humor is back in side content
Main story takes itself more seriously (could be good or bad)

Fixes many of Borderlands 3's issues
Overcorrection makes it feel like an imitation at times

My Take: Cautiously Optimistic

As a longtime fan, I'm excited. It sounds like Borderlands 4 is a hit, taking significant strides and making a concerted effort to fix its predecessor's issues. Will it dethrone Borderlands 2 in my heart? Only time will tell. But for now, I'm just happy that Gearbox seems to be listening to the fans. What do you think? Are you ready to dive back into Pandora (or wherever this one takes place)? Let me know in the comments!

? So there you have it. Borderlands 4 might not be perfect, but it's a massive step in the right direction. And after the misstep of Borderlands 3, that's exactly what the series needed. Whether you're a veteran Vault Hunter or a newcomer, it sounds like there's plenty to love here. I know I'll be jumping back in.

Of course, all this excitement comes with the usual question: when and where to actually pick it up. With multiple editions, pre-order bonuses, and platform-specific offers flying around, prices can vary a lot between storefronts, and the difference is often more than a few bucks. If you'd rather not overpay out of sheer hype, it's worth taking five minutes to compare prices here before committing to a copy.

DealNest gathers listings in one place so you can see how the Standard, Deluxe, and Vault Hunter editions stack up across retailers without opening a dozen tabs. Whether you're grabbing it on day one or waiting for that first inevitable discount, a quick look beforehand means more leftover cash for the Season Pass — and honestly, that's a deal any Vault Hunter can get behind.

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  How I Triggered the Trail's End Quest in Silksong: A Player's Guide
Posted by: xtameembb - 09-17-2026, 11:38 AM - Forum: Introductions - No Replies

I still remember the frustration of wandering through Bellhart's Wish Board, staring at empty slots, wondering why Shakra's plea for help never showed up. But after hours of trial and error, I finally triggered the Trail's End quest in Hollow Knight: Silksong — and let me tell you, the reward is absolutely worth it. If you're stuck like I was, here's exactly how I did it, step by step.

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What Is the Trail's End Quest?

Trail's End is a Wayfarer-type quest, much like the My Missing Brother quest. Shakra, the wandering warrior, is searching for her master, and she asks Hornet — that's you — to meet her in the sewers near the Citadel, also known as Bilewater. Completing it rewards you with Shakra's gratitude and a powerful tool: the Throwing Ring. Sounds simple, right? But triggering it? That's where things get tricky.

How to Trigger the Quest

First things first: you need to grab the quest from the Wish Board in Bellhart. Of course, the Bellhart curse must be removed for the board to display any available quests, and you can only pick it up in Act 2. But what if the Trail's End quest just won't appear? I ran into that exact problem. Here's what solved it for me:

Locate Shakra and purchase all the map pieces if you haven't already. This is crucial — she won't offer the quest if you haven't bought her maps.

Complete the first and second batches of wishes already on the board. The game seems to gate new quests behind your progress.

Try acquiring some Melodies, like the Architect's and Vaultkeeper's, after defeating the Cogwork Dancers boss. I grabbed both, and the quest popped up shortly after.

Meeting Shakra in Bilewater

Once the quest is active, Shakra asks you to meet her in Bilewater to finally find her master. She can be found under a waterfall in the northeast part of Bilewater, along a path that only unlocks during the Trail's End quest. If you've already obtained the Key of Apostate by climbing Bilewater to reach Putrified Ducts, you're in luck — it's the exact same route. For those who haven't, start from the area's Bellway and go up, then turn right. You'll spot one of Shakra's rings, which Hornet can use to track the warrior's trail.

Step-by-Step Path (From My Own Playthrough)

Head right across the swamp into a long vertical room. Another ring appears here.

Use the double jump to go up, and use the vertical platforms to shield Hornet from enemy attacks. Climb higher to the room on the right.

Keep going in the same direction until another vertical room appears. Take advantage of the green bulbs and enemies to push yourself up with the clawline skill, landing on the higher left platform.

Use the same technique to go up towards the path that unlocks through the Trail's End quest, and cling to the wall.

Proceed forward along the path until you reach the waterfall where Shakra is with her master.

Here's a quick summary table I made for myself:

Step
Action
Tip

1
Grab quest from Bellhart Wish Board
Remove curse first, Act 2 only

2
Buy all map pieces from Shakra
Don't skip this!

3
Complete first two wish batches
Progress gates

4
Defeat Cogwork Dancers, get Melodies
Architect's & Vaultkeeper's

5
Follow rings in Bilewater
Use clawline & double jump

6
Reach waterfall, meet Shakra
Quest complete!

Why Bother? The Reward

After all that climbing, jumping, and dodging, you finally reach the waterfall. Shakra is there with her master, and the quest completes. Your reward? The Throwing Ring — a powerful tool that I've been using ever since. It's a game-changer for ranged combat, especially against flying enemies. Was it worth the headache of triggering the quest? Absolutely. ?

Final Thoughts

Silksong doesn't always make its quest triggers obvious. The Trail's End quest is a perfect example: you need the right map pieces, the right wish progress, and even specific Melodies. But once you know the steps, it's a breeze. So, have you triggered Trail's End yet? If not, what are you waiting for? Grab that quest, head to Bilewater, and give Shakra a hand. Trust me — you'll be glad you did.

If there's one lesson this quest teaches, it's that a little patience and the right route pay off far better than brute force. That same mindset carries over into how I shop for games now — instead of grabbing the first full-price listing I see, I take a few extra minutes to compare prices and see what's actually discounted before committing. Lately, that habit has led me to game deals today, where DealNest rounds up current discounts across a range of platforms so you don't have to sift through a dozen storefronts yourself.

Whether you're filling the gap between Silksong sessions or finally clearing out your wishlist, it's worth checking what's on offer before you buy. A quick look at DealNest can save you enough to justify picking up that next adventure — no backtracking required.

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  Madden NFL 27 Coins Guide for Every Position U4GM
Posted by: CrystalVibe - 09-17-2026, 08:01 AM - Forum: Off Topic - No Replies

A better Ultimate Team doesn't always come from chasing the highest overall on the market. It comes from knowing what breaks down in your own games. Maybe your quarterback misses throws under pressure. Maybe a corner gets beaten over the top every other drive. That's where Madden 27 coins can make a real difference, especially when you spend with a plan instead of grabbing the newest card just because everyone else is talking about it. Start by looking at how you actually play. If you throw quick passes, a speedy deep threat might matter less than a receiver who gets open fast underneath. If you live in nickel defense, another strong corner could be worth more than an expensive run-stopping linebacker. The card with the biggest rating isn't always the one that fixes your team.

Quarterback and Running Back Choices

Quarterback is usually where people spend too much, too soon. Sure, a top passer feels great, but the difference between two expensive options can be tiny if they both fit your offense. Look at throw power, short accuracy, medium accuracy, release speed, and mobility. Then be honest about your habits. If you roll out often, a quarterback with enough speed to escape pressure can save drives. If you prefer sitting in the pocket, awareness and accuracy matter more. Don't pay extra for traits you barely use. At running back, speed gets the attention, but acceleration, carrying, catching, and change of direction often show up more during a close game. A back who holds onto the ball, picks up blitzes, and catches a checkdown can stay in your lineup for weeks. It's not always about hitting a huge run. Sometimes it's about turning second-and-eight into third-and-two.

Receivers and the Offensive Line

Your receiving group works better when each player brings something different. One wideout can stretch the field. Another can win on slants, drags, and corner routes. A bigger target can help near the goal line or when coverage gets tight. Three players with nearly identical ratings may look good on the lineup screen, but they won't give you many answers once the defense starts taking away your favorite route. Tight ends deserve attention here too. A reliable one can make life much easier against linebackers and safeties. On the line, focus on the spot that gives you trouble. If edge pressure ruins your passing game, upgrade the tackles first. If inside runs go nowhere, look at guards and center. Strength, awareness, pass blocking, and run blocking all matter, but don't get lost in every number. Watch a few games. You'll usually notice which lineman is getting pushed back or letting someone through.

Spend on Defensive Problems First

Defense is where smart roster building can feel the most personal. A zone-heavy player needs defenders who react well, cover space, and don't lose their heads when the ball is in the air. If you call man coverage a lot, speed, man ratings, press ability, and recovery can carry more weight. Corners are often worth paying for because one weak matchup can change an entire game. Safeties matter just as much if you give up deep passes or struggle to stop tight ends over the middle. Up front, don't just chase sack totals. A defensive end who creates pressure can force rushed throws, even if someone else gets the credit. Interior linemen with strength and block-shedding can wreck runs before they start. Think about the plays that annoy you most. If mobile quarterbacks keep escaping, add speed on the edge. If opponents pound the middle, build stronger inside.

Keep Room for the Next Upgrade

It's tempting to spend every last coin the moment you see an upgrade, but that usually leaves your roster stuck when a better fit appears later. Keep some resources aside for new releases, matchup needs, or a player whose price drops after the early rush. You'll also get more from your team by replacing one obvious weak link at a time. That approach feels slower, but it keeps every purchase useful. When you decide to buy mut coins , use that extra room to target positions that affect your actual results, then let the rest of the roster grow naturally over time.

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